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Steam News30 March 20233y ago

v3.2.7 Update Released

We're releasing a very small patch today, focused mostly on code cleanup, few UI fixes, supershorty reload animation changes and other bugfixes as usual.

Full notes

Full Zombie Panic! Source update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes2 additions4 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Events
  • Performance
  • Compatibility
changedWe're releasing a very small patch today, focused mostly on code cleanup, few UI fixes, supershorty reload animation changes and other bugfixes as usual. Full details below:
addedAngelscriptAdded " CBaseEntity@ CZP_Player.GetInfectedBy() " method which returns the entity that infected this player.
fixedAngelscriptFixed weapons never calling the " OnEntityUsed " forward.
fixedEntitiesFixed "func_clip_vphysics" broken "start disabled" key/value pair.
fixedEntitiesFixed weapons never calling the "OnPlayerUse" output.
addedEventsAdded the ability to force disable an event by setting it's CVAR override to a negative value.

We're releasing a very small patch today, focused mostly on code cleanup, few UI fixes, supershorty reload animation changes and other bugfixes as usual. Full details below:

Changelog

Angelscript

Entities

  • Fixed "func_clip_vphysics" broken "start disabled" key/value pair.

  • Fixed weapons never calling the "OnPlayerUse" output.

Events

  • Added the ability to force disable an event by setting it's CVAR override to a negative value.

  • Optimized the system in general.

General

  • Code optimizations in several places.

User Interface

  • Fixed radio menus always disappearing after 5 seconds (note: the fix is applied only for radio menus created by Angelscript. SourceMod will use it's internal "workaround" to keep the menus displayed more than 5 seconds).

  • Fixed the annoying "Loading..." dialog taking the entire screen (rare on Windows, frequently on Linux).

  • Fixed uncloseable radio menus created by Angelscript.

Weapons

  • [Super Shorty] Changed the starting reload sequence to insert a buckshot straight away.

Source

Steam News / 30 March 2023

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