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Steam News22 December 20223y ago

v3.2.5 Update Released

Hello everyone! Today we're finally bringing some quality-of-life changes focused on game performance, UI/UX improvements when using inoculators, player movement & game balance adjustements and many bugfixes we would ha

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Full Zombie Panic! Source update

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Repeated intro

Hello everyone! Today we're finally bringing some quality-of-life changes focused on game performance, UI/UX improvements when using inoculators, player movement & game balance adjustements and many bugfixes we would have liked to release sooner. Full details in the list below:

What changed

19 fixes4 additions17 changes1 removal
  • Performance
  • Fixes
  • Server
  • Gameplay
  • Security
  • UI and audio
changedHello everyone! Today we're finally bringing some quality-of-life changes focused on game performance, UI/UX improvements when using inoculators, player movement & game balance adjustements and many bugfixes we would have liked to release sooner. Full details in the list below:
fixedAchievementsFixed escaped Survivors not earning certain achievements if they started from the beginning.
addedAdministration SystemAdded "@carriers" pattern to target all Carriers in the server.
changedAdministration SystemChanged name targeting logic to mimic SourceMod's.
fixedAdministration SystemFixed AFK checker being too "aggressive" by kicking " AFK " players way earlier than it should be.
fixedAdministration SystemFixed admin warning count in the chat having an offset.

Changelog

Achievements

  • Fixed escaped Survivors not earning certain achievements if they started from the beginning.

Administration System

  • Added "@carriers" pattern to target all Carriers in the server.

  • Changed name targeting logic to mimic SourceMod's.

  • Fixed AFK checker being too "aggressive" by kicking"AFK"players way earlier than it should be.

  • Fixed admin warning count in the chat having an offset.

  • Steam IDs in ban/warn lists are read and saved as "classic" Steam ID instead of Steam ID 3 for consistency (no need to update the IDs yourself, the game will do that automatically for you).

Angelscript

Characters

  • Enabled culling on survivors materials.

  • Reworked first person Lea's hands.

Client

  • Fixed being able to see players of the opposite team silhouettes through glows.

Entities

  • Fixed props and "func_physbox" entities not recognizing their owners whenever they were pushed. This fixes both the "teamkill with props" and "kill with props are marked as suicide" problems.

  • Potential fix for a crash related to the "game_ui" entity (this one is for community maps such as Smash Cannons).

  • Potential fix for an issue when using a "func_tank" brush entity (this one is for community maps too).

  • Restored "PVS mode" property on spawn point entities.

Engine

  • Numerous security and stability improvements.

  • Updated to the latest public Source SDK 2013 Multiplayer engine.

Game Rules

  • Fixed Carrier spawning with normal Zombie arms instead of Carrier's (on first spawn only).

  • Fixed forced infected Survivors not being cured if needed when someone disconnects.

  • Fixed infinite Carrier roar exploit.

  • Fixed team selection not curing force infected Survivor.

  • Fixed team selection treating escaped Survivors as "Zombie skippers".

  • Fixed "Zombie stacking" glitch.

  • Potential fix for infection being forced in 1 Survivor VS 0 Zombies situations.

General

  • Added breakable versions of Half-Life 2 door models.

  • Minor server code optimization.

  • Updated contributors list.

  • Various improvements to loading JSON files. One of them is the ability to see why your JSON file isn't loading properly (missing file, parsing failed due to bad syntax...)

Localization

  • Potential crash fix for achievements announcement in languages that do not use Latin characters (like Simplified Chinese).

  • Updated the sentence "you can't grab/use during reload/unload" to remove the "use" part (English and French only).

Maps

  • [Aquatica] Added some extra ammo at lab spawns at 6 Zombies instead of 7.

  • [Aquatica] Fixed Zombie spawn timer not scaling to the amount of Zombies.

  • [Cinema] Fixed an out of bounds ammo entity and broken line of sight spawns.

  • [Frozenheart] Minor optimizations to the map and its trees.

  • [Survival Maps] Added a few movable props and fixed couple of lighting issues on Corpsington, Keretti and Silence.

  • [Town] Fixed a skybox issue.

Player Movement

  • Slightly adjusted stamina regeneration for Survivors.

  • Slightly adjusted walking and ducking speeds for both teams.

  • Slightly adjusted Zombie lunge speed (very barely noticeable).

Server

  • Fixed a rare crash when killing players with an invalid attacker (thanks SuperConker).

  • Fixed "impulse 103" cheat not being reset when resetting

Source

Steam News / 22 December 2022

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