Full notes
Full Zombie Panic! Source update
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Repeated intro
Hey everyone! We're shipping a very important patch today focusing on game performance & stability, significant adjustments to shotguns, Zombie lives and other minor fixes. This update includes minor code optimizations in an attempt to fix the micro-lag spikes over the past versions. Server owners are required to update their servers to receive the latest changes.
What changed
- Performance
- UI and audio
- Fixes
- Compatibility
- Server
- Gameplay
Changelog
Admin System
Flipped mute and gag actions to match SourceMod's behavior (gag = text, mute = voice).
Discord RPC
Fixed shutdown log message being treated as an error instead of simple information.
Entities
Re-added deprecated "Disable", "Enable" and "Toggle" outputs from v3.0.x to spawn point entities for backward compatibility. Mappers using these outputs are encouraged to update their maps to the "DisableSpawn", "EnableSpawn", and "ToggleSpawn" entities that have been there since v2.4/v3.1+.
Various optimizations to the player code.
Game rules
Added a maximum limit of 24 starting Zombie lives when the round starts. Custom plugins can still override this limit. For servers with more than 24 player slots, the maximum limit scales with their slot count.
Adjusted starting Zombies lives formula.
Changed intermission time from 5 to 10 sec (to match the round end report time).
Fixed Lobby and Spectator players being counted while calculating starting Zombies lives.
Fixed not being able to join teams other than Survivors during Warmup.
Fixed SourceMod nominate/Rock The Vote results being ignored.
Reworked the entire spawn point selection logic in order to optimize its performance.
Zombie lives are now decreasing when a Zombie is killed instead of when respawning.
Maps
zpo_tanker
Fixed some game text from overlapping Zombie's group HP display.
Localization
Updated English and French translations for the admin system change.
Server
Fixed infinite loop glitch when dropping and picking up barricades.
Tools
Updated FGDs to fix a lot of inconsistencies with spawn entities.
UI/UX
Changed colored parts of crosshairs to be opaque.
Fixed crash involving a bad player pointer and badge rewards.
Updated debugging overlay.
Weapons
Made adjustments to shotguns (spread, base damage, damage multipliers, damage drop off).
[Remington 870] Updated deploy and dry fire animations.
Be sure to let us know of any game issues encountered after today's patch in our forums!
Source
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