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Steam News26 October 20205y ago

v3.1.1 Update and Custom Content Notice

We've released the first patch to Zombie Panic! Source v3.1 that addresses major bugs, game balance issues and minor changes reported recently in both Discord and Steam forums.

Full notes

Full Zombie Panic! Source update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes4 additions16 changes1 removal
  • Server
  • Gameplay
  • Fixes
  • Compatibility
  • Balance
  • UI and audio
changedWe've released the first patch to Zombie Panic! Source v3.1 that addresses major bugs, game balance issues and minor changes reported recently in both Discord and Steam forums. We also want to leave an important note to all server owners and Workshop map authors in this announcement.
addedNotice to Server Operators and Workshop AuthorsAlong with fixes to Workshop mounting for Dedicated servers, we've updated our requirements for map authors and now request that they add and/or update their Workshop item with a text file called "addoninfo.txt" in the root folder of your map. If you already have this file in your Workshop item, be sure to update your text file with the following line: "type" "map" . For example:
changedNotice to Server Operators and Workshop AuthorsThis is an important update for all authors who have previously uploaded a Workshop map. You can find more information about uploading custom content to the Workshop in our community guide .
changedNotice to Server Operators and Workshop AuthorsServer owners who utilize the Workshop collection can manually edit and update this text file @ " \\zps_custom\\workshop\\content\\17500" as a temporary fix. A reminder that they have to mount the Workshop item as well in "zps\\addons\\addonlist.txt" , here's an example for Anoxia (workshop ID = 974503415) and Area 41 (workshop ID = 1068697639):
changedNotice to Server Operators and Workshop AuthorsWith that out of the way, let's dive into the changelog of today's patch.
addedAngelscriptAdded "int Utils.GetNumGamePlayers( bool bAlive )". Returns the number of players in the Survivor and Zombie teams which is more efficient than doing "Utils.GetNumPlayers( survivor, false/true ) + Utils.GetNumPlayers( zombie, false/true )"

We've released the first patch to Zombie Panic! Source v3.1 that addresses major bugs, game balance issues and minor changes reported recently in both Discord and Steam forums. We also want to leave an important note to all server owners and Workshop map authors in this announcement.

Notice to Server Operators and Workshop Authors

Along with fixes to Workshop mounting for Dedicated servers, we've updated our requirements for map authors and now request that they add and/or update their Workshop item with a text file called"addoninfo.txt"in the root folder of your map. If you already have this file in your Workshop item, be sure to update your text file with the following line:"type" "map". For example:

"AddonInfo" { "title" "My Map" "description" "This is my first map for Zombie Panic! Source." "version" "1.0" "author" "John Doe" "authorSteamID64" "76500000000000000" "type" "map" }

This is an important update for all authors who have previously uploaded a Workshop map. You can find more information about uploading custom content to the Workshop in our community guide.

Server owners who utilize the Workshop collection can manually edit and update this text file @" \\zps_custom\\workshop\\content\\17500"as a temporary fix. A reminder that they have to mount the Workshop item as well in"zps\\addons\\addonlist.txt", here's an example for Anoxia (workshop ID = 974503415) and Area 41 (workshop ID = 1068697639):

"AddonList" { "974503415" "1" "1068697639" "1" }

With that out of the way, let's dive into the changelog of today's patch.

Update Notes

Angelscript

Added "int Utils.GetNumGamePlayers( bool bAlive )". Returns the number of players in the Survivor and Zombie teams which is more efficient than doing "Utils.GetNumPlayers( survivor, false/true ) + Utils.GetNumPlayers( zombie, false/true )"

Fixed map chooser and rock the vote/nominate server plugins not working properly.

Fixed missing "new line" characters in several log messages.

Renamed the chat broadcaster, rock the vote and spray checker plugins files to lowercase for Linux

Updated system to read custom content from "zps/custom" rather than "zps_custom".

Balance

Adjusted pistols, shotguns and revolver by reducing its spread very slightly.

Adjusted "running and gunning" spread meta.

Increased Crowbar attack speed slightly.

Increased Sledgehammer headshot damage slightly.

Increased Survivor stamina recharge rate slightly.

Increased Z-Berzerk attack speed very slightly.

Increased Zombie lunge speed very slightly.

Code

Fixed AFK checker making Survivors play their panic voice line when being moved to the lobby.

Fixed AFK checker not dropping the melee weapon if the Survivor had it's panic mode set to "switch to melee weapon".

Fixed AFK checker not ignoring admins of the server.

Fixed AFK checker not really moving players to the lobby room.

Fixed Hardcore game mode not increasing and decreasing zombie lives properly.

Fixed "nextlevel" CVAR having a restriction preventing server plugins to work correctly.

Fixed missing game sounds on Linux dedicated due to Source SDK 2013 MP engine binaries mismatch.

Fixed a round bug not turning the player as the new Carrier when the previous one left.

Fixed a game crash involving breakables entities.

Fixed round not ending in random cases.

Reworked player pain sounds and visual damage effects.

General

[GAMEBREAKING] Added missing exclamation mark for 'You are awesome' voice line.

Changed lookup path of custom content outside of the Steam Workshop from "zps_custom" to "zps/custom".

Changed the behavior of "sv_zps_vote_adminonly_votes". If enabled, only admins can use "callvote".

Disabled Vanessa's gibs and LOD models as an attempt to temporally fix a client crash for some people running on low game settings.

Upgraded game engine to the latest public version of

Source

Steam News / 26 October 2020

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