In this update3
Full notes
Full Zombie Panic! Source update
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What changed
- Security
- Compatibility
- Balance
- Gameplay
- Workshop
- Maps
Zombie Panic! Source changes
After 2 years in public beta testing, the ZPS v3.1 update is finally OUT for everyone! Time to gather your fellow survivors, carry only what you need, and split some zombie skulls! The update features the long-awaited Linux support, brand new animations, achievements, and melee weapons, improvements to classic maps, game balance adjustments, countless bug and exploit fixes, community-made content, Steam Workshop enhancements and much more!
Update Notes
Highlighted Features
Linux Client support for Ubuntu and SteamOS machines.
Revamped recoil system to allow players to have more control
Major source code clean-up and rewrite from the ground up to remove all code from HL2DM.
New first-person and third-person animations for firearms, explosives and cell phone.
Improvements to player hitbox registration synchronizing with the player's model animation.
Reworked the melee system with 'hit rays', creating an arc of line tracers in the player's FOV.
Enhancements to the Steam Workshop support with additional "Add-ons" menu.
Implemented Steam Rich Presence.
30 new Steam Achievements.
Key Changes
We have plenty of new content hidden in the update that we couldn't fail to mention! Here are some of these minor but important changes you should know...
Unarmed survivor's punch and push abilities.
A 30-60 second warm-up round after a map change.
Support for crosshair customization and style, available in ZP Options.
Achievements can now be earned on Custom Servers (but the official map restriction still applies).
A portable inoculator for self-heal, healing your teammates or delaying the infection.
New sound effects, three new melee weapons, and a brand-new grenade model.
New community-made content added officially into the game for Survivor and Zombie textures.
Zombie are able to see their teammates glowing through nearby walls within a short range.
Glock 18c is now a fully automatic weapon, but is much more inaccurate than other pistols.
Biotec and Club Zombo have been redesigned with visual and gameplay improvements.
New Game Instructor hints for survivors and zombies regarding basic gameplay.
Feed-O-Meter now automatically regenerates slowly over time.
New Berserk zombie bar, now separate from the Feed-O-Meter.
New options for classic, modern and minimal ammo bank HUD visuals.
Improvements to voice wheel menu system.
New "Round End" stats panel.
New UI vote menu panel.
Updated ZPS Angelscript API doc.
General Bugs Fixed
We also want to take a moment to address some of the v3.0.9a issues that have caused problems for years and have finally been fixed in v3.1!
Fixed "scooby-doo" survivor walking animations.
Fixed spectator camera freeze bug when joining servers.
Fixed fake player ragdolls spawning in mid-air at the center position of the map.
Fixed SDK 2013's QuickTime video provider issue, using Bink instead.
Fixed randomly infected Survivor not turning into a Carrier if needed.
Fixed a bug during map changelevel through RTV/admin command.
Fixed Steam Workshop mounting for Dedicated Servers.
Fixed many client game crashes and memory leakage.
Fixed lobby players spawning outside the lobby room.
Fixed weight issue with delivery items and grenades.
Fixed all ZPS Steam Achievements reported broken.
Various security and stability improvements.
Public Beta Overview
It has been a long and difficult road during the public beta testing period for this update. Essentially, the goal of the beta was supposed to be a major code rewrite to address the unfixable bugs from v3.0.9a which would be released as soon as possible. However, as time went on, we began work on a bunch of new features and game changes
Source
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