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Steam News3 June 20188y ago

v3.0.9a Update

Hi all, We've released a small, yet important update to ZPS version 3.0.9! This patch includes a few changes to the round manager regarding a zombie skipping bug, sound tweaks, and Asylum bug fixes.

Full notes

Full Zombie Panic! Source update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes7 additions4 changes2 removals
  • UI and audio
  • Maps
  • Server
  • Fixes
  • Performance
  • Gameplay
changedHi all, We've released a small, yet important update to ZPS version 3.0.9! This patch includes a few changes to the round manager regarding a zombie skipping bug, sound tweaks, and Asylum bug fixes. Full details on the list below!
addedv3.0.9a ChangelogAdded "changelevel" as an alias to "map" in the admin built-in system.
addedv3.0.9a ChangelogAdded "sv_punish_late_joining_abuse" CVAR for server operators to control the anti-late joining abuse system (by community request).
addedv3.0.9a ChangelogAdded "sv_punish_starting_zombies_skipping" CVAR for server operators to control the anti-starting zombies skipping/anti-zombies rage quit system (by community request).
fixedv3.0.9a ChangelogFixed an issue where kicked players wouldn't drop their inventory (could be used for griefing).
fixedv3.0.9a ChangelogFixed a security flaw where it was possible to crash a server by cooking a grenade and dying (thanks [ZB] Winter).

Zombie Panic! Source changes

changedHi all, We've released a small, yet important update to ZPS version 3.0.9! This patch includes a few changes to the round manager regarding a zombie skipping bug, sound tweaks, and Asylum bug fixes. Full details on the list below!
addedAdded "changelevel" as an alias to "map" in the admin built-in system.
addedAdded "sv_punish_late_joining_abuse" CVAR for server operators to control the anti-late joining abuse system (by community request).
addedAdded "sv_punish_starting_zombies_skipping" CVAR for server operators to control the anti-starting zombies skipping/anti-zombies rage quit system (by community request).
fixedFixed an issue where kicked players wouldn't drop their inventory (could be used for griefing).

Hi all, We've released a small, yet important update to ZPS version 3.0.9! This patch includes a few changes to the round manager regarding a zombie skipping bug, sound tweaks, and Asylum bug fixes. Full details on the list below!

v3.0.9a Changelog

General

Added "changelevel" as an alias to "map" in the admin built-in system.

Added "sv_punish_late_joining_abuse" CVAR for server operators to control the anti-late joining abuse system (by community request).

Added "sv_punish_starting_zombies_skipping" CVAR for server operators to control the anti-starting zombies skipping/anti-zombies rage quit system (by community request).

Fixed an issue where kicked players wouldn't drop their inventory (could be used for griefing).

Fixed a security flaw where it was possible to crash a server by cooking a grenade and dying (thanks [ZB] Winter).

Fixed delivery/useable items being useable through world brushes.

Fixed zombies being able to respawn infinitely even if all zombies lives are used.

Made the "Allow servers to open web MOTD in Steam Overlay" CVAR disabled by default.

MP3 player can be localized. Maps

zpo_frozenheart

  • Fixed broken C4 teleporter.

zps_asylum

  • Added cubemaps.

  • Fixed player clipping

  • Fixed misaligned decal

zpo_harvest

  • Fixed broken z-spawn

  • Grammar fix in game_text

zpo_biotec

  • Key protection

  • Fixed a broken z-spawn

Music engine (backported from v3.1)

Added ID3v1 tag parsing capability to retrieve the music's title directly from the file instead from a hardcoded list.

Replaced obsolete FMODEx middleware to the latest FMOD Studio Low Level API with a lot of bug fixes, speed improvements, security fixes.

[Community request] Server operators can now make a "HTTP/HTTPS jukebox" system with Angelscript/SourceMod, see this guide for details. Players will be required to enable the system through ZP Options in order to make it work.

No longer relies on a hardcoded list, this makes adding custom and replacing existing musics easier, check the Steam guide for more information.

Changes for modders

  • Level Designers - Since delivery/useable items are no longer useable through the world, you need to make sure that your "trigger_useable" brush does NOT collide with anything.

  • Music - Because the music engine has been changed, music mods will have to be updated, please read this guide for details.

Source

Steam News / 3 June 2018

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