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Steam News29 October 20187y ago

Patch 1.4

What was a small beta to fix some long standing issues turned out to be a little more. So the 1.13.17 patch is now version 1.4. Sorry for the delay! General Update FMOD to version 1.10.

Full notes

Full Zombie Night Terror update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

23 fixes2 additions4 changes5 removals
  • Compatibility
  • Gameplay
  • UI and audio
  • Fixes
  • Workshop
  • Events
changedWhat was a small beta to fix some long standing issues turned out to be a little more. So the 1.13.17 patch is now version 1.4. Sorry for the delay! General
changedReworked the ways files are saved to disk, this should reduce file corruptions
addedAdded a workaround when starting the game with incorrect resolution settings
changedImproved scene transition animations by removing some stutter
removedRemoved a freeze when loading end level menu
addedAdded an option to disable screen shake

What was a small beta to fix some long standing issues turned out to be a little more. So the 1.13.17 patch is now version 1.4. Sorry for the delay! General

  • Update FMOD to version 1.10.09, this should fix some starting issues on a wide range of systems

  • Reworked the ways files are saved to disk, this should reduce file corruptions

  • Added a workaround when starting the game with incorrect resolution settings

  • Improved scene transition animations by removing some stutter

  • Removed a freeze when loading end level menu

  • Added an option to disable screen shake

  • Fixed level selection menu not playing music when accessing it from end level menu

  • Fixed pause menu not pausing the level music

  • Fixed duplicated level ids in custom chapters resulting in progression issues, existing custom levels needs to republished to the workshop to work properly

Gameplay

  • Fixed missing 'sniper 2' fall landing animation

  • Fixed being able to open multiple spit menu on a single overlord

  • Fixed a glitch when zombie was attacking an enemy through stairs

  • Fixed zombies getting stuck on stairs

  • Fixed humans changing target to zombies farther than the current one

  • Fixed snipers starting aim animation while moving after fleeing

  • Fixed regression in physic calculations resulting in some object behaving differently in fast forward

  • Fixed level timer being started while the scene transition was playing

  • Fixed patrolling humans sometimes resuming on the wrong waypoint

  • Removed an invisible block from level 408.2

  • Removed a block in level 407 preventing her from hitting targets

  • Fixed Draw Windows being unstable on level startup, resulting in them slowly moving away from their anchors

  • Fixed spit preview not taking hooks and projectiles into account

  • Fixed a glitch with Gertrude when jumping above while attacking

  • Slightly reduce Gertrude attack range to make it easier to jump over her

Level Editor

  • Disabled contest toggle in publish menu (it wasn't doing anything anyway)

  • Removed keyboard shortcut to move camera to avoid conflict with input

  • Fixed cursor in level editor preview mode

  • Fixed error in level editor selection menu

  • Fixed moving object not working in some cases

  • Level EditorFixed some errors in tutorial editor
  • Fixed camera placement

  • Fixed challenge editor input fields not playing nice with decimal numbers

  • Fixed loading level issues

  • Fixed resizing invisible walls affecting other colliders

Source

Steam News / 29 October 2018

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