HomeGamesUpdatesPricingMethodology
Steam News11 March 20179y ago

Updated multiplayer servers!

And problems with the updated servers So, as some of you already noticed, no-one was able to play the multiplayer for the last couple of days. This was actually caused by me.

Full notes

Full Zombie Kill of the Week - Reborn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • Server
addedAnd problems with the updated serversSo, as some of you already noticed, no-one was able to play the multiplayer for the last couple of days. This was actually caused by me. I just updated the servers to a new version, and I kind of sort of maybe forgot to validate the new version number.
addedSo, how about the goodies?Servers are now validated, and in working condition, plus! if everything else goes according to plans, we should now have gotten rid of so called "ghost" players on the server. This basically means, that I won't have to restart the servers twice every week, but hopefully just once a month (for an example) should do the trick. We'll see how this goes on the long run, but it's looking good so far (if you forgive me for breaking the entire multiplayer mode for the past few days)

Zombie Kill of the Week - Reborn changes

addedSo, as some of you already noticed, no-one was able to play the multiplayer for the last couple of days. This was actually caused by me. I just updated the servers to a new version, and I kind of sort of maybe forgot to validate the new version number.
addedServers are now validated, and in working condition, plus! if everything else goes according to plans, we should now have gotten rid of so called "ghost" players on the server. This basically means, that I won't have to restart the servers twice every week, but hopefully just once a month (for an example) should do the trick. We'll see how this goes on the long run, but it's looking good so far (if you forgive me for breaking the entire multiplayer mode for the past few days)

And problems with the updated servers

So, as some of you already noticed, no-one was able to play the multiplayer for the last couple of days. This was actually caused by me. I just updated the servers to a new version, and I kind of sort of maybe forgot to validate the new version number.

So, how about the goodies?

Servers are now validated, and in working condition, plus! if everything else goes according to plans, we should now have gotten rid of so called "ghost" players on the server. This basically means, that I won't have to restart the servers twice every week, but hopefully just once a month (for an example) should do the trick. We'll see how this goes on the long run, but it's looking good so far (if you forgive me for breaking the entire multiplayer mode for the past few days)

Source

Steam News / 11 March 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.