Full notes
Full Zombie Gunship Survival update
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What changed
- Balance
Zombie Gunship Survival changes
Attention, Airmen!
The extraction grid just lit up, survivor ping inside a hot zone, and the zombies are already folding in from every street.
FZ606 HYDRA: intelligent rockets for when the fight is everywhere at once.
HYDRA starts with 6 salvos and refills 1 salvo every 2.3s (with no more than 6 stored), so you can open hard and keep firing as the wave keeps coming.
When you trigger it, HYDRA auto-acquires 8 targets and fires a burst of 3 rockets towards each. It’s built to keep its tempo: rockets are fired even if the target dies in the meantime, so the system doesn’t hesitate when the screen changes in a heartbeat.
Every 3rd rocket carries a special payload, in this order:
Shrapnel — applies a debuff to targets hit; after 0.8s they take 500% damage (blood explosion visual). Freeze — creates a freeze zone for 2s, radius 2.7, dealing 8% HP damage; when it expires it deals 100% damage (ice visual). Poison — creates a poison cloud for 4s, radius 2.7, dealing 300% damage over the duration (gas visual).
Refinement breakpoints
If you’re stacking copies and refining, these are the power steps:
MK3: Burst Count +1
MK6: Each rocket has special payload
Load the FZ606 HYDRA, let it auto-acquire, and keep eight targets busy at once. Field it on your next run, and if you’ve got duplicates, push to MK3 and MK6 and feel the difference.
Source
Changelog.gg summarizes and formats this update. How we read updates.
