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Steam News25 February 201610y ago

Update 25/02/2016 (To Version 1.0.33.28a)

Update 25/02/2016 (To Version 1.0.33.28a) A few new things, various fixed things and some modified things! Side effect of this update is controller-bindings have now been reset (sorry!

Full notes

Full Zombie Grinder update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions26 changes0 removals
  • Fixes
  • Compatibility
  • Server
  • UI and audio
  • Gameplay
  • Balance
fixedUpdate 25/02/2016 (To Version 1.0.33.28a) A few new things, various fixed things and some modified things! Side effect of this update is controller-bindings have now been reset (sorry!), as a lot of the controller input systems have been heavily modified.
changedAdded:Support default bindings for a huge number of controllers, controller support should be a lot more wide now. All controller configurations have been reset.
changedAdded:Local hosting option to lobbies, ticked by default. Handy if you don't want to wait for dedicated server searches.
addedAdded:Along with the above we've added additional button names / icon sets for the main controller types (ds4/ds3/xb1/xb360).
changedAdded:Support for manual control of enemy spawning.
addedAdded:Various new gib types for destroyable objects.

Update 25/02/2016 (To Version 1.0.33.28a) A few new things, various fixed things and some modified things! Side effect of this update is controller-bindings have now been reset (sorry!), as a lot of the controller input systems have been heavily modified.

Added:

  • Ability to drop weapons and coins.

  • Support default bindings for a huge number of controllers, controller support should be a lot more wide now. All controller configurations have been reset.

  • Local hosting option to lobbies, ticked by default. Handy if you don't want to wait for dedicated server searches.

  • Along with the above we've added additional button names / icon sets for the main controller types (ds4/ds3/xb1/xb360).

  • Support for manual control of enemy spawning.

  • Support for oval-paint tool in editor.

  • Compass pips showing the position and state of other players.

  • Various new gib types for destroyable objects.

  • Dead tag next to player names when they are dead.

Modified:

  • Nerfed the floater zombies firing interval and attack radius.

  • Increased per-round score bonus, reduced per-damage score reduction, reduced per-death score reduction, increased per-revive score bonus.

  • Reduced gib counts for a lot of different effects, reduces visual clutter.

  • Love pylon and turrets have far higher base health.

  • Enemy drops and player drops now dissappear out of existance after a while, get them while you can! Time depends on drop source, usually 2 minutes.

  • Disable various vfx processing when running as a dedicated server with a null renderer. Should reduce dedicated server CPU usage a lot.

  • Heavily changed item drop rates so rarity is a bit more evenly spread out.

  • Further balancing of fire damage.

  • Actors tag/event linking is now many-to-many, lot nicer when hooking up events in maps! Shift+Click on to several objects also quick-links them.

  • Maximum zoom out when sharing the same screen is reduced. This mainly effects campaign maps and is mainly a base for some of the future campaign maps.

Fixed:

  • Ensure players are spawned on round change in wave modes, even when the intermission is short.

  • Some text typo's.

  • Country flags now correctly show up in dedicated servers on the scoreboard.

  • Some HUD elements not desaturating when the player they refer to is dead.

  • Prevent overshooting the pathing target of zombies when they are moving at high speed (smooths out some of the jerky behaviour at very high waves).

  • Some indestructable weapons (namely screwdrivers) not being consumed when used.

  • Being able to equip a few passive skills that you shouldn't be able to.

  • Cheater achievement not unlocking correctly if user gains last level by purchasing any of the +1 level skill items.

  • Potential negative values for challenge's time-remaining.

  • Loss of items when going to further levels in dungeon.

  • Crash when disposing of render targets on GPU's without framebuffer-object support.

  • Turret damage not correctly contributing to turret challenges.

  • Not being able to change reference values in the editor property grid.

  • Now force fmod to emit stero format audio, rather than whatever the OS default is. Should fix some audio bugs people have had.

Have fun! - Tim

Source

Steam News / 25 February 2016

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