Full notes
Full 末世少女 Zombie Girl update
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What changed
- Performance
- Gameplay
- Balance
- UI and audio
- Fixes
末世少女 Zombie Girl changes
I'm sorry that it took so long to update. The main problem is that the illusory engine has caused problems. It took 10 days to pack and report errors. Then the illusory engine was upgraded to 5.3 and no errors were reported. However, 5.3 had serious performance problems. I even made two completely different levels in the fourth level of defense mode, one of which was abandoned due to the performance of 5.3. O (╥ ﹏ ╥) o
Then when I returned to version 5.0, there was still no way to report errors. I tried all the possible methods (the illusory engine was reinstalled, the game version was rolled back to 1.0 with svn, and the system was reinstalled). It was an error when packaging the compressed file, and I couldn't find out what the problem was. O (╥ ﹏ ╥) o
There is no way out. It took 20 days to solve the problem. No one on the Internet made the same mistake. Sorry, the final solution is to change the compression method, so this update has a full 15G. O (╥ ﹏ ╥) o
The following is the content of this update:
Updated the fourth level of defense mode
Now shield will be ignored for falling damage
Reduces the probability of the enemy shooting through the wall
Replaced some UI images
Modified the compression algorithm of the game to reduce the hard disk capacity occupied by the game
Fixed the problem of not giving parts in some cases when settling in defensive mode
Source
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