Full notes
Full Zombie Cure Lab update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
Zombie Cure Lab changes
Hi, thanks to your feedback and reports we could continue to fix some stuff on the experimental branch and continue to push forward towards the 1.0 release.
0.21.4 Changes
Tutorials split in three for better pacing and learning the concepts
Tutorial changes to improve onboarding experience
Wiki fully available with proof read english language (You currently have to play through the tutorials to unlock all entries)
Western mission correctly playable now
Minor balancing changes, tech tier main storage research - Some costs reduced
UX quick fade in when infobox appears
Better worker selection for shifts - Changing shifts should now better pick available workers with the specific shift missing
Fixed a specific save game related multi threading issue
Fixed Disabled waves being shown in timeline (Elite and boss waves were shown, but did not spawn when disabled)
Fixed objectives not shown after loading a savegame
Fixed ui issues, overlapping elements
Further minor bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
