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Steam News4 April 20251y ago

Hotfix 0.21.4 [Experimental]

Hi, thanks to your feedback and reports we could continue to fix some stuff on the experimental branch and continue to push forward towards the 1.0 release. 0.21.

Full notes

Full Zombie Cure Lab update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions2 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
changedWiki fully available with proof read english language (You currently have to play through the tutorials to unlock all entries)
changedMinor balancing changes, tech tier main storage research - Some costs reduced
fixedFixed a specific save game related multi threading issue
fixedFixed Disabled waves being shown in timeline (Elite and boss waves were shown, but did not spawn when disabled)
fixedFixed objectives not shown after loading a savegame
fixedFixed ui issues, overlapping elements

Zombie Cure Lab changes

changedWiki fully available with proof read english language (You currently have to play through the tutorials to unlock all entries)
changedMinor balancing changes, tech tier main storage research - Some costs reduced
fixedFixed a specific save game related multi threading issue
fixedFixed Disabled waves being shown in timeline (Elite and boss waves were shown, but did not spawn when disabled)
fixedFixed objectives not shown after loading a savegame

Hi, thanks to your feedback and reports we could continue to fix some stuff on the experimental branch and continue to push forward towards the 1.0 release.

0.21.4 Changes

  • Tutorials split in three for better pacing and learning the concepts

  • Tutorial changes to improve onboarding experience

  • Wiki fully available with proof read english language (You currently have to play through the tutorials to unlock all entries)

  • Western mission correctly playable now

  • Minor balancing changes, tech tier main storage research - Some costs reduced

  • UX quick fade in when infobox appears

  • Better worker selection for shifts - Changing shifts should now better pick available workers with the specific shift missing

  • Fixed a specific save game related multi threading issue

  • Fixed Disabled waves being shown in timeline (Elite and boss waves were shown, but did not spawn when disabled)

  • Fixed objectives not shown after loading a savegame

  • Fixed ui issues, overlapping elements

  • Further minor bug fixes

Source

Steam News / 4 April 2025

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