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Steam News21 May 20242y ago

0.20.12 Hotfix

It's been a while! We took our time to test the latest update and ensure that the biggest bugs really have been fixed and that this updates ensures a boost in playability of the game over all.

In this update1

Full notes

Full Zombie Cure Lab update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions0 changes0 removals
  • Fixes
  • Maps
fixedIt's been a while! We took our time to test the latest update and ensure that the biggest bugs really have been fixed and that this updates ensures a boost in playability of the game over all.
fixed0.20.12 Patch Notesfixed an issue causing workers being stuck in a loop trying to do repair jobs - fixed an issue causing frozen zombies/humbies not be picked up for treatment/storage - fixed haulers dropping ore when trying to refill furnace - fixed buildings requiring power not displaying proper status after being upgraded - fixed buildings sometimes permanently displaying unreachable status - fixed an issue when loading a save game with an ongoing frozen character transport job - fixed multiple issues resulting in left over power cables floating in the air - fixed an issue with guards being stuck - fixed an issue where gatherables inside a room would not be removed when merging rooms - fixed an multithreading issue when assigning workers - fixed an issue where upgrading objects sometimes would not work (leftover, unupgradable roads) - fixed an issue where zombies could get stuck in place when trying to leave at break of dawn - minor change to where saplings can spawn: they can no longer spawn right next to player buildings to prevent blocking narrow pathways - reworked loading issue popup: when a problem occurs while loading a saved game sending a report is now optional

Zombie Cure Lab changes

fixedIt's been a while! We took our time to test the latest update and ensure that the biggest bugs really have been fixed and that this updates ensures a boost in playability of the game over all.
fixedfixed an issue causing workers being stuck in a loop trying to do repair jobs - fixed an issue causing frozen zombies/humbies not be picked up for treatment/storage - fixed haulers dropping ore when trying to refill furnace - fixed buildings requiring power not displaying proper status after being upgraded - fixed buildings sometimes permanently displaying unreachable status - fixed an issue when loading a save game with an ongoing frozen character transport job - fixed multiple issues resulting in left over power cables floating in the air - fixed an issue with guards being stuck - fixed an issue where gatherables inside a room would not be removed when merging rooms - fixed an multithreading issue when assigning workers - fixed an issue where upgrading objects sometimes would not work (leftover, unupgradable roads) - fixed an issue where zombies could get stuck in place when trying to leave at break of dawn - minor change to where saplings can spawn: they can no longer spawn right next to player buildings to prevent blocking narrow pathways - reworked loading issue popup: when a problem occurs while loading a saved game sending a report is now optional

It's been a while! We took our time to test the latest update and ensure that the biggest bugs really have been fixed and that this updates ensures a boost in playability of the game over all.

Updates are slow as we are in parallel preparing bigger changes for the game. More about this in another upcoming post.

0.20.12 Patch Notes

  • fixed an issue causing workers being stuck in a loop trying to do repair jobs - fixed an issue causing frozen zombies/humbies not be picked up for treatment/storage - fixed haulers dropping ore when trying to refill furnace - fixed buildings requiring power not displaying proper status after being upgraded - fixed buildings sometimes permanently displaying unreachable status - fixed an issue when loading a save game with an ongoing frozen character transport job - fixed multiple issues resulting in left over power cables floating in the air - fixed an issue with guards being stuck - fixed an issue where gatherables inside a room would not be removed when merging rooms - fixed an multithreading issue when assigning workers - fixed an issue where upgrading objects sometimes would not work (leftover, unupgradable roads) - fixed an issue where zombies could get stuck in place when trying to leave at break of dawn - minor change to where saplings can spawn: they can no longer spawn right next to player buildings to prevent blocking narrow pathways - reworked loading issue popup: when a problem occurs while loading a saved game sending a report is now optional

Source

Steam News / 21 May 2024

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