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Steam News19 July 20187y ago

Update 10.1 - Performance Tweaks, AI and Blood Splatters

We’re busy tightening all the nuts and bolts getting things ready for the Steam Early Access release and we added a lot of stuff that we thought was worth putting into a supplementary update.

Full notes

Full Zombie Barricades update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • Maps
  • Performance
addedWe’re busy tightening all the nuts and bolts getting things ready for the Steam Early Access release and we added a lot of stuff that we thought was worth putting into a supplementary update.
changedHere’s a shot of something we’re working on right now the ‘Infected Hospital’ map, one of our very first interiors! It shows of some of the tweaks we’ve made to the visuals quite nicely.
changedAI OverhaulOne of the things we wanted to put into Zombie Barricades right from the start was a team system that allowed us to have Players and AI fighting together vs. other Players or AI. This is key to our dream of creating something that can be played cooperatively, but also allows us to create insane action-packed gameplay environments. We’re happy to report that we have started to overhaul the AI, so they are able to target things over a greater range and have much better behaviour when hearing noise or engaging.
addedBlood Splatters, Bullet holes and Blast MarksSo far, we’ve been focusing mainly on the mechanical stuff and keeping the visual FX fun and simple. We started experimenting with using decals for blood splatter and bullet holes when recording the new trailer and found it really adds a new dimension to things, so we added them to the full game. Enjoy!
changedFixes and Performance ImprovementsWe’re moving to a system whereby game things are preloaded like most games to keep in-game lag to a minimum, this is pretty much implemented now – so older computers should get a little performance boast. Some mentioning of game server crashes on Discord , these have now been addressed also. Another round of tweaks to come yet with Update 10, so keep a look out. You’ll need to download the game again from the Game Website or your favourite up-to-date source. From all the team here at Barricade, cheers for the continued support!

Zombie Barricades changes

addedWe’re busy tightening all the nuts and bolts getting things ready for the Steam Early Access release and we added a lot of stuff that we thought was worth putting into a supplementary update.
changedHere’s a shot of something we’re working on right now the ‘Infected Hospital’ map, one of our very first interiors! It shows of some of the tweaks we’ve made to the visuals quite nicely.
changedOne of the things we wanted to put into Zombie Barricades right from the start was a team system that allowed us to have Players and AI fighting together vs. other Players or AI. This is key to our dream of creating something that can be played cooperatively, but also allows us to create insane action-packed gameplay environments. We’re happy to report that we have started to overhaul the AI, so they are able to target things over a greater range and have much better behaviour when hearing noise or engaging.
addedSo far, we’ve been focusing mainly on the mechanical stuff and keeping the visual FX fun and simple. We started experimenting with using decals for blood splatter and bullet holes when recording the new trailer and found it really adds a new dimension to things, so we added them to the full game. Enjoy!
changedWe’re moving to a system whereby game things are preloaded like most games to keep in-game lag to a minimum, this is pretty much implemented now – so older computers should get a little performance boast. Some mentioning of game server crashes on Discord , these have now been addressed also. Another round of tweaks to come yet with Update 10, so keep a look out. You’ll need to download the game again from the Game Website or your favourite up-to-date source. From all the team here at Barricade, cheers for the continued support!

We’re busy tightening all the nuts and bolts getting things ready for the Steam Early Access release and we added a lot of stuff that we thought was worth putting into a supplementary update.

Here’s a shot of something we’re working on right now the ‘Infected Hospital’ map, one of our very first interiors! It shows of some of the tweaks we’ve made to the visuals quite nicely.

AI Overhaul

One of the things we wanted to put into Zombie Barricades right from the start was a team system that allowed us to have Players and AI fighting together vs. other Players or AI. This is key to our dream of creating something that can be played cooperatively, but also allows us to create insane action-packed gameplay environments. We’re happy to report that we have started to overhaul the AI, so they are able to target things over a greater range and have much better behaviour when hearing noise or engaging.

Blood Splatters, Bullet holes and Blast Marks

So far, we’ve been focusing mainly on the mechanical stuff and keeping the visual FX fun and simple. We started experimenting with using decals for blood splatter and bullet holes when recording the new trailer and found it really adds a new dimension to things, so we added them to the full game. Enjoy!

Fixes and Performance Improvements

We’re moving to a system whereby game things are preloaded like most games to keep in-game lag to a minimum, this is pretty much implemented now – so older computers should get a little performance boast. Some mentioning of game server crashes on Discord, these have now been addressed also. Another round of tweaks to come yet with Update 10, so keep a look out. You’ll need to download the game again from the Game Website or your favourite up-to-date source. From all the team here at Barricade, cheers for the continued support!

Source

Steam News / 19 July 2018

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