HomeGamesUpdatesPricingMethodology
Steam News5 December 20257mo ago

Medieval Festival demo update

Greetings, commanders, For the medieval festival, we made a few improvements to the demo: Stronghold Building Node-Based Construction: Buildings now require "Nodes" (a strategic resource earned through "capture lodeston

Full notes

Full Zodiac Legion update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, commanders, For the medieval festival, we made a few improvements to the demo:

What changed

3 fixes1 addition2 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
changedGreetings, commanders, For the medieval festival, we made a few improvements to the demo:
changedStronghold BuildingNode-Based Construction : Buildings now require "Nodes" (a strategic resource earned through "capture lodestone" missions) to construct. Note that most of the building perks are still inactive.
addedLocalization SupportLanguages Added: Added French language support. Future Proofing: Implemented a system to support further languages in the future, including those using different character sets like Russian or Chinese.
fixedStrategic UI EnhancementsRecruitment: It is now possible to replace casualties in your roster. Mission Dialog: Enhanced mission briefings with party selection Contextual Help: Fixed F1 Contextual Help availability on both Strategic and Tactical screens and added a topic index for easier navigation.
fixedMap Generation FixesFractal Generation: Added "fractal" presets (ie, presets that have some part that subdivide intro presets Outdoor Doors: Fixed floating doors in outdoor areas via stricter wall validation.
fixedBug FixesDialogs: Fixed "blank text" issues in mission briefings.

Zodiac Legion changes

changedGreetings, commanders, For the medieval festival, we made a few improvements to the demo:
changedNode-Based Construction : Buildings now require "Nodes" (a strategic resource earned through "capture lodestone" missions) to construct. Note that most of the building perks are still inactive.
addedLanguages Added: Added French language support. Future Proofing: Implemented a system to support further languages in the future, including those using different character sets like Russian or Chinese.
fixedRecruitment: It is now possible to replace casualties in your roster. Mission Dialog: Enhanced mission briefings with party selection Contextual Help: Fixed F1 Contextual Help availability on both Strategic and Tactical screens and added a topic index for easier navigation.
fixedFractal Generation: Added "fractal" presets (ie, presets that have some part that subdivide intro presets Outdoor Doors: Fixed floating doors in outdoor areas via stricter wall validation.

Stronghold Building

Node-Based Construction: Buildings now require "Nodes" (a strategic resource earned through "capture lodestone" missions) to construct. Note that most of the building perks are still inactive.

Localization Support

Languages Added

Added French language support.

Future Proofing

Implemented a system to support further languages in the future, including those using different character sets like Russian or Chinese.

Strategic UI Enhancements

Recruitment

It is now possible to replace casualties in your roster.

Mission Dialog

Enhanced mission briefings with party selection Contextual Help: Fixed F1 Contextual Help availability on both Strategic and Tactical screens and added a topic index for easier navigation.

Visuals & Feedback

Arrow Projectiles

Arrow trajectory is now visible in combat.

Death Indicators

Enhanced visual feedback for fallen characters in tactical combat

Map Generation Fixes

Fractal Generation: Added "fractal" presets (ie, presets that have some part that subdivide intro presets Outdoor Doors: Fixed floating doors in outdoor areas via stricter wall validation.

Bug Fixes

Dialogs: Fixed "blank text" issues in mission briefings.

Source

Steam News / 5 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.