Repeated intro
Greetings, commanders, For the medieval festival, we made a few improvements to the demo:
What changed
3 fixes1 addition2 changes0 removals
- Gameplay
- UI and audio
- Maps
- Fixes
changedGreetings, commanders, For the medieval festival, we made a few improvements to the demo:
changedStronghold BuildingNode-Based Construction : Buildings now require "Nodes" (a strategic resource earned through "capture lodestone" missions) to construct. Note that most of the building perks are still inactive.
addedLocalization SupportLanguages Added: Added French language support. Future Proofing: Implemented a system to support further languages in the future, including those using different character sets like Russian or Chinese.
fixedStrategic UI EnhancementsRecruitment: It is now possible to replace casualties in your roster. Mission Dialog: Enhanced mission briefings with party selection Contextual Help: Fixed F1 Contextual Help availability on both Strategic and Tactical screens and added a topic index for easier navigation.
fixedMap Generation FixesFractal Generation: Added "fractal" presets (ie, presets that have some part that subdivide intro presets Outdoor Doors: Fixed floating doors in outdoor areas via stricter wall validation.
fixedBug FixesDialogs: Fixed "blank text" issues in mission briefings.
Zodiac Legion changes
changedGreetings, commanders, For the medieval festival, we made a few improvements to the demo:
changedNode-Based Construction : Buildings now require "Nodes" (a strategic resource earned through "capture lodestone" missions) to construct. Note that most of the building perks are still inactive.
addedLanguages Added: Added French language support. Future Proofing: Implemented a system to support further languages in the future, including those using different character sets like Russian or Chinese.
fixedRecruitment: It is now possible to replace casualties in your roster. Mission Dialog: Enhanced mission briefings with party selection Contextual Help: Fixed F1 Contextual Help availability on both Strategic and Tactical screens and added a topic index for easier navigation.
fixedFractal Generation: Added "fractal" presets (ie, presets that have some part that subdivide intro presets Outdoor Doors: Fixed floating doors in outdoor areas via stricter wall validation.
Stronghold Building
Node-Based Construction: Buildings now require "Nodes" (a strategic resource earned through "capture lodestone" missions) to construct. Note that most of the building perks are still inactive.
Localization Support
Languages Added
Added French language support.
Future Proofing
Implemented a system to support further languages in the future, including those using different character sets like Russian or Chinese.
Strategic UI Enhancements
Recruitment
It is now possible to replace casualties in your roster.
Mission Dialog
Enhanced mission briefings with party selection Contextual Help: Fixed F1 Contextual Help availability on both Strategic and Tactical screens and added a topic index for easier navigation.
Visuals & Feedback
Arrow Projectiles
Arrow trajectory is now visible in combat.
Death Indicators
Enhanced visual feedback for fallen characters in tactical combat
Map Generation Fixes
Fractal Generation: Added "fractal" presets (ie, presets that have some part that subdivide intro presets Outdoor Doors: Fixed floating doors in outdoor areas via stricter wall validation.
Bug Fixes
Dialogs: Fixed "blank text" issues in mission briefings.