Full notes
Full Zodiac Echoes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Balance
Zodiac Echoes changes
The Zodiac Echoes Steam Playtest is now open!!
I’ll be inviting players in batches, and I’ll also be giving out some friend invites/keys separately. If you’d like to take part, make sure to sign up on the store page. Additionally if you participate you can invite up to 2 friends to join the Playtest.
Please note that this playtest is still very work in progress. A lot of the game currently contains placeholder art, VFX, UI, and unfinished presentation elements. The goal of this test is not visual polish yet, but to gather feedback on the actual gameplay feel.
For this round of testing, I’d especially love feedback on:
Enemy balance
How fun and interesting the enemy effects feel
Whether the build synergies are satisfying to discover and play
Which encounters feel frustrating, unfair, too easy, or especially memorable
If something feels off, I’d be very happy to hear why.
If you join the playtest, it would also really help if you join the Discord for feedback and discussion:
Thank you so much for checking out Zodiac Echoes and helping shape the game this early.
Source
Changelog.gg summarizes and formats this update. How we read updates.
