Full notes
Full Zlime Arena update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Gameplay
General Changes
Enable the multiplayer system. (Currently only 1v1 is available)
Accuracy has been split into "Physical Accuracy" and "Magical Accuracy" [expand type="details"] Crimson Blade -> Physical Accuracy Eye Staff -> Magic Accuracy Blind (Fog - Mist Zlime) -> Both [/expand]
Evasion has been split into "Physical Evasion" and "Magical Evasion" [expand type="details"] Wind Evasiveness (Wind Zlime) -> Physical Evasion Ring of Wind -> Physical Evasion [/expand]
The calculation for every frames should update at fixed interval of 0.02 seconds.
Stat conversion (Ex. Trick Zlime, Lunar Blade) should works correctly.
Base money per round increased from 45 to 48
Increment money per round increased from 10 to 12
Base money losing bonus increased from 5 to 7
Various improvements [expand type="spoiler"]I forgot to note them ;P[/expand]
Zlime Changes
- Dark ZlimeShadow Bat speed increased from 10 to 14
- Fire ZlimeAttack Speed reduced from 30 to 18
- Fire ZlimeFirball damage increased from 15-25 to 25-35
- Witch ZlimeHaunted Curse disarm duration reduced from 3s. to 2s.
- Witch ZlimeHaunted Curse damage increased from 10-12 to 11-15
- Witch ZlimeHaunted Curse speed increased from 20 to 22
Item Changes
- Ring of WindCost reduced from 90 to 60
- Rocket BootsRocket Start's attack speed bonus reduced from 100 to 85
Source
Changelog.gg summarizes and formats this update. How we read updates.
