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Steam News12 May 20179y ago

Zipple World - multiple gameplay improvements

Hello everyone, we have published a patch for the version 2.0 of Zipple. Changelog: - House gitfs: random magic powers when you bring home an item.

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Full Zipple World update

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Repeated intro

Hello everyone, we have published a patch for the version 2.0 of Zipple. Changelog: - House gitfs: random magic powers when you bring home an item. - Gun multipliers: weapons multipliers x3 and x5, for a total of 18 weapons. - Super 'devastating' jump: now with a jump you can kill a large number of enemies, with a magic lethal aura. - Fixed physics for a taken item. - Autonomy: if zero, Zipple can run but the health decreases. - Optimized market prices. - Ammo: when you run, the ammo increases at every meter traveled. - Initial autonomy: 50 at start level. https://www.youtube.com/watch?v=P1DmryBBKCc https://www.youtube.com/watch?v=lswglgcuz1E

What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedHello everyone, we have published a patch for the version 2.0 of Zipple. Changelog: - House gitfs: random magic powers when you bring home an item. - Gun multipliers: weapons multipliers x3 and x5, for a total of 18 weapons. - Super 'devastating' jump: now with a jump you can kill a large number of enemies, with a magic lethal aura. - Fixed physics for a taken item. - Autonomy: if zero, Zipple can run but the health decreases. - Optimized market prices. - Ammo: when you run, the ammo increases at every meter traveled. - Initial autonomy: 50 at start level. https://www.youtube.com/watch?v=P1DmryBBKCc https://www.youtube.com/watch?v=lswglgcuz1E

Zipple World changes

fixedHello everyone, we have published a patch for the version 2.0 of Zipple. Changelog: - House gitfs: random magic powers when you bring home an item. - Gun multipliers: weapons multipliers x3 and x5, for a total of 18 weapons. - Super 'devastating' jump: now with a jump you can kill a large number of enemies, with a magic lethal aura. - Fixed physics for a taken item. - Autonomy: if zero, Zipple can run but the health decreases. - Optimized market prices. - Ammo: when you run, the ammo increases at every meter traveled. - Initial autonomy: 50 at start level. https://www.youtube.com/watch?v=P1DmryBBKCc https://www.youtube.com/watch?v=lswglgcuz1E

Source

Steam News / 12 May 2017

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