Full notes
Full Ziggurat update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, fellow wizards, it's been a while! This new update features some balancing changes and a few minor bugfixes. Some enemies such as Orcs or the new corrosive carrots were performing better than they should, so we have increased their threat value to compensate for that.
What changed
- Gameplay
- Balance
- UI and audio
Ziggurat changes
Wands of the new characters count towards unlocking Kraz, the Novice
Balancing:
- GolemSlightly increased threat value
- OrcsSlightly increased threat value
- Green pepperIncreased threat value by 50% (!)
- Red chiliSlightly increased threat value
- Bone ShieldmanSlightly increased threat value. Reduced damage and health.
- Bone SummonerIncreased threat value, increased spawn time.
- ShamanReduced number of spawned carrots by 1 (3 carrots instead of 4)
- Green slimeIncreased threat value
- Scavenge roomsIncreased number of items spawned by 1 on medium and big rooms (it should help in finding them on complex rooms).
Fixed main menu buttons sound.
For the console users out there, an update featuring all the new content and fixes should be available soon. Thank you for your patience :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
