Full notes
Full Ziggurat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Performance
Ziggurat changes
This update features the following changes:
Boss balancing:
- King BlobDecreased speed and damage of the rotating attack.
- GunkarrDecreased damage of the jump attack.
- AudreyReduced tentacles health, damage and projectile speed.
Poloko: The shockwave attack is easier to dodge and deals less damage.
- AdamIncreased damage and range of the fire column attack.
- PercivalDecreased delay before the predictive grenade lob.
Added new room modifiers: Hiccups, Lights Out, Nostalgia, Behemoth, Juggernaut, Wet floor, Sixth sense, Numb.
Released in a previous hotfix: Fallback shaders for some particle effects
Improved a bit CPU usage of audio loops.
Fixed some sounds being heard even when volume is set to 0.
Fixed some attacks being done even when the enemy is frozen.
Updated Unity to latest version, *should* help with random Mac OSX crashes.
Fixed mouse cursor being shown right after killing the final boss.
Fixed minor issue with the wave bar on obelisk rooms.
Source
Changelog.gg summarizes and formats this update. How we read updates.
