Full notes
Full Ziggurat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Maps
- Fixes
- Performance
Ziggurat changes
This update adds a new boss on Floor 2, as well as new languages and other improvements and balancing changes.
New Floor 2 boss: Audrey.
The last 3 enemies of a wave are highlighted when behind walls and far away.
Weapon balancing:
Nikola's Surge: Damage +40%. Mana usage +25%
Bloodthirst Needles: Damage -10%
Butterflies: Mana usage +20%, Damage -10%, Butterfly fly time + 50%
- CrossbowIncreased freeze chance
- Freeze bombs100% freeze chance. Decreased damage on impact. Increased spike time.
Shaman wand: Mana usage -10%
Alchemist wand: Damage -33% Mana usage -50%
Changed savegame deletion policy. Saved games are only deleted when you resume, or when you use Save & Quit again. This way you can for example pause an Endless play, and still play standard games without having to resume or lose progress.
Changed default gamepad mappings: Upgrade is set to X button, and Y button is set to "Last weapon". This should better match usual FPS gamepad controls.
Auto aim behavior disabled/modified for certain weapons. For example, Serpent staff projectiles won't hit where you are actually aiming, so auto aim is disabled for it.
Changed the image for the bad ending.
Game mode is shown in the map screen.
Fixed wave not ending at the proper time when the Carrot Rain / Necromancy modifiers were active
Fixed crash when resuming a game with the Magic binding perk applied
Fixed crossbow projectile not being rendered
Shrine effects are now checked, so effects such as "Lose Amulet" or "Amulet recharged" don't appear if they wouldn't have any effect.
Fixed some minor typos
Added Russian and Italian languages
The default language is automatically detected (instead of always defaulting to English)
Source
Changelog.gg summarizes and formats this update. How we read updates.
