Full notes
Full Ziggurat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Fixes
- Performance
Ziggurat changes
This update features 6 brand new weapons, as well as new room modifiers, and some balancing changes to perks that could lead to overpowered combos.
6 New weapons (2 of each category)
10 New random combat modifiers such as Piñata, Tea party or Necromancy.
Added optional Auto aim setting (Disabled by default).
Balancing changes:
Perk Husk: Seriously nerfed.
- Perk AvariceDrop rate isn't reduced as much
- Perk BloodlustReduced effectiveness by 20%
- Perk Thick SkinReduced effectiveness by ~40%
Perk Mana Shield: Doubled mana cost
Perk Loan Shark: Nerfed a bit
- Perk TurtleReduced the effect (both damage received and inflicted)
- Perk RevengeReduced shockwave radius
- Divine gift - Extra protectionReduced effectiveness by ~25%
Endless mode: Greater enemy damage boost
Fixed some characters not being properly unlocked if you won the game
Fixed Initial character Level 5 perks appearing again when resuming a game.
Fixed FPS drops when using keyboard and gamepad at the same time.
Enemies exiting the room bounds for whatever reason are automatically killed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
