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Steam News20 November 201411y ago

Update #3: The Big Content update

New update, featuring an impressive amount of content! Main additions are the new Endless mode and a new room setting, along with a new enemy, and lots of fixes, upgrades and balancing changes: New unlockable Endless mo

Full notes

Full Ziggurat update

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What changed

9 fixes6 additions4 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Events
  • Performance
addedNew update, featuring an impressive amount of content! Main additions are the new Endless mode and a new room setting, along with a new enemy, and lots of fixes, upgrades and balancing changes:
addedNew unlockable Endless mode, with gameplay variations to ensure fun, varied and challenging gameplay for hours (if you manage to survive).
addedNew room theme for Floor 2: The Quarry.
addedNew enemy: Rotten stem
addedAdded French and German languages
fixedBalancing changes: Shielded Skeletons: Fixed attack animations, reduced damage and attack distance. Poloko: Reduced regeneration when spawning enemies, reduced number of carrots spawned. Gunkarr: Reduced close quarters attack range King Blob: Reduced attack damage Adam: Increased number of small golems spawned, increased grenade speed Ignus: Reduced number of minions spawned, reduced flame duration Examiner Cepheus: Increased health Necromancer: Increased threat value, reduced number of spawned skeletons Slime: Reduced threat value Basilisk: Reduced threat value Carrots: Reduced threat value Shaman: Reduced shot damage Green slime: Reduced shot damage Scarab Beetle Staff: Increased damage Staff of Atlantis: Increased fire rate Sphere of Ulthar: Increased damage Porcupine Bomb: Increased mana usage Increased poison damage rate, reduced poison state duration (so you can deal more damage with poison weapons as long as you keep poisoning them) Wraith rings: Reduced vertical spread, increased homing distance Reduced duration of damage over time when you exit the damage source (In other words, lava deals less damage if you quickly jump outside it).

Ziggurat changes

addedNew update, featuring an impressive amount of content! Main additions are the new Endless mode and a new room setting, along with a new enemy, and lots of fixes, upgrades and balancing changes:
addedNew unlockable Endless mode, with gameplay variations to ensure fun, varied and challenging gameplay for hours (if you manage to survive).
addedNew room theme for Floor 2: The Quarry.
addedNew enemy: Rotten stem
addedAdded French and German languages

New update, featuring an impressive amount of content! Main additions are the new Endless mode and a new room setting, along with a new enemy, and lots of fixes, upgrades and balancing changes:

  • New unlockable Endless mode, with gameplay variations to ensure fun, varied and challenging gameplay for hours (if you manage to survive).

  • New room theme for Floor 2: The Quarry.

  • New enemy: Rotten stem

  • Added French and German languages

  • Balancing changes:

    • Shielded SkeletonsFixed attack animations, reduced damage and attack distance.
    • PolokoReduced regeneration when spawning enemies, reduced number of carrots spawned.
    • GunkarrReduced close quarters attack range
    • King BlobReduced attack damage
    • AdamIncreased number of small golems spawned, increased grenade speed
    • IgnusReduced number of minions spawned, reduced flame duration
    • Examiner CepheusIncreased health
    • NecromancerIncreased threat value, reduced number of spawned skeletons
    • SlimeReduced threat value
    • BasiliskReduced threat value
    • CarrotsReduced threat value
    • ShamanReduced shot damage
    • Green slimeReduced shot damage
    • Scarab Beetle StaffIncreased damage
    • Staff of AtlantisIncreased fire rate
    • Sphere of UltharIncreased damage
    • Porcupine BombIncreased mana usage
    • Increased poison damage rate, reduced poison state duration (so you can deal more damage with poison weapons as long as you keep poisoning them)

    • Wraith ringsReduced vertical spread, increased homing distance
    • Reduced duration of damage over time when you exit the damage source (In other words, lava deals less damage if you quickly jump outside it).

  • The game should start at the configured resolution now.

  • Fixed player perks appearing twice.

  • Done some improvements that reduced the project size, and probably memory footprint.

  • Rewards on treasure rooms shouldn't come out flying anymore

  • Monsters on obelisk rooms no longer drop score goblets (so you can't farm them)

  • DemonFixed some animation issues
  • Should have fixed Stuttering some people were experiencing.

  • Fixed water reflections being white from time to time.

  • Fixed Scaredy cat perk effects stacking

  • Fixed Mudblood achievement unlocking when loading a game.

  • Fixed some achievement conditions not unlocking when playing a resumed game.

  • Prevented some cockatrices with speed boost from jumping too high.

  • You are shown an unlocked item for new game modes when winning the game.

  • Should have improved a bit performance and visual quality for Low/Lowest settings.

  • Fixed bad behavior with Magic Binding perk

  • And plenty of other minor improvements

Source

Steam News / 20 November 2014

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