Full notes
Full Ziggurat update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Events
- Performance
Ziggurat changes
New update, featuring an impressive amount of content! Main additions are the new Endless mode and a new room setting, along with a new enemy, and lots of fixes, upgrades and balancing changes:
New unlockable Endless mode, with gameplay variations to ensure fun, varied and challenging gameplay for hours (if you manage to survive).
New room theme for Floor 2: The Quarry.
New enemy: Rotten stem
Added French and German languages
Balancing changes:
- Shielded SkeletonsFixed attack animations, reduced damage and attack distance.
- PolokoReduced regeneration when spawning enemies, reduced number of carrots spawned.
- GunkarrReduced close quarters attack range
- King BlobReduced attack damage
- AdamIncreased number of small golems spawned, increased grenade speed
- IgnusReduced number of minions spawned, reduced flame duration
- Examiner CepheusIncreased health
- NecromancerIncreased threat value, reduced number of spawned skeletons
- SlimeReduced threat value
- BasiliskReduced threat value
- CarrotsReduced threat value
- ShamanReduced shot damage
- Green slimeReduced shot damage
- Scarab Beetle StaffIncreased damage
- Staff of AtlantisIncreased fire rate
- Sphere of UltharIncreased damage
- Porcupine BombIncreased mana usage
Increased poison damage rate, reduced poison state duration (so you can deal more damage with poison weapons as long as you keep poisoning them)
- Wraith ringsReduced vertical spread, increased homing distance
Reduced duration of damage over time when you exit the damage source (In other words, lava deals less damage if you quickly jump outside it).
The game should start at the configured resolution now.
Fixed player perks appearing twice.
Done some improvements that reduced the project size, and probably memory footprint.
Rewards on treasure rooms shouldn't come out flying anymore
Monsters on obelisk rooms no longer drop score goblets (so you can't farm them)
- DemonFixed some animation issues
Should have fixed Stuttering some people were experiencing.
Fixed water reflections being white from time to time.
Fixed Scaredy cat perk effects stacking
Fixed Mudblood achievement unlocking when loading a game.
Fixed some achievement conditions not unlocking when playing a resumed game.
Prevented some cockatrices with speed boost from jumping too high.
You are shown an unlocked item for new game modes when winning the game.
Should have improved a bit performance and visual quality for Low/Lowest settings.
Fixed bad behavior with Magic Binding perk
And plenty of other minor improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
