Full notes
Full Ziggurat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Performance
- Gameplay
- Balance
Ziggurat changes
Minor update featuring some balance adjustments and minor bugfixes. Also, Hungarian language has been added.
Fixed checkbox telling on what difficulty you've won the game with each character being shown when the character is still locked.
Mitigated some FPS spikes that were introduced in Update #14.
Fixed wand card descriptions.
Added Hungarian language
Improved state effect shaders so it doesn't look weird when enemies are moving.
- CockatriceIncreased threat value to better reflect their performance
- Slime / Green slimeReduced threat value to better reflect their performance
- NecromancerReduced threat value to better reflect their performance
- Flying armorReduced damage inflicted by fire
- King BlobReduced damage inflicted by area attack and big projectiles.
- Examiner CepheusIncreased health
- Scarab StaffReduced mana usage
- Staff of AtlantisIncreased mana usage
- Viper fangsReduced mana usage
- Dark CannonReduced fire rate and damage
- Porcupine bombReduced fire rate, Increased mana usage, reduced number of spikes per grenade
- Dragon's BileIncreased mana usage
Mana Burst: Reverted to triple mana usage
Enraged: You no longer lose health when selecting this perk.
- High StakesIncreased chance of success.
- BloodlustReduced a bit effectiveness.
Source
Changelog.gg summarizes and formats this update. How we read updates.
