Full notes
Full Ziggurat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- UI and audio
- Balance
- Events
Ziggurat changes
New update, sooner than usual! * NOTE * You'll probably have to rebind or revert the Zoom key, otherwise it will share the same action as the secondary fire.
All weapons have now a secondary fire mode (Right click by default). It's usually a stronger variation of the attack, or a special shot that induces state effects.
Some changes that should improve performance, specially on bigger levels. This may have caused some bugs here and there, please report if you find anything.
A small improvement in water rendering performance on high levels of detail.
Minimap icons are now properly shown when Rotate map is enabled.
Added models, sounds and effects for the weapons added in the last update
Bosses can now be poisoned.
Increased poison damage over time
Shrines won't be activated if you can't pay the price, instead of punishing you.
Reduced number of Kobolds spawned by Poloko.
Drops, weapons, etc shouldn't slide that much, so they won't fall into lava in Challenge rooms.
Shielded Skeletons aren't allowed to be Green champions.
Reduced a bit the damage hitbox for Shielded skeletons.
With this update, we think the game is mostly feature complete, and will focus on balance and general polish for a few weeks before release. Next week we'll be attending Madrid Games Week http://www.madridgamesweek.com/ and show the game there, so if you happen to be on Madrid by 17-19th, don't forget to pass by and say hi!
Source
Changelog.gg summarizes and formats this update. How we read updates.
