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Steam News7 October 201411y ago

Update #14: Alternate fire, bugfixes and improved performance!

New update, sooner than usual! * NOTE * You'll probably have to rebind or revert the Zoom key, otherwise it will share the same action as the secondary fire.

Full notes

Full Ziggurat update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions8 changes0 removals
  • Gameplay
  • Performance
  • Maps
  • UI and audio
  • Balance
  • Events
addedNew update, sooner than usual! * NOTE * You'll probably have to rebind or revert the Zoom key, otherwise it will share the same action as the secondary fire.
changedSome changes that should improve performance, specially on bigger levels. This may have caused some bugs here and there, please report if you find anything.
changedA small improvement in water rendering performance on high levels of detail.
addedMinimap icons are now properly shown when Rotate map is enabled.
addedAdded models, sounds and effects for the weapons added in the last update
addedBosses can now be poisoned.

Ziggurat changes

addedNew update, sooner than usual! * NOTE * You'll probably have to rebind or revert the Zoom key, otherwise it will share the same action as the secondary fire.
changedSome changes that should improve performance, specially on bigger levels. This may have caused some bugs here and there, please report if you find anything.
changedA small improvement in water rendering performance on high levels of detail.
addedMinimap icons are now properly shown when Rotate map is enabled.
addedAdded models, sounds and effects for the weapons added in the last update

New update, sooner than usual! * NOTE * You'll probably have to rebind or revert the Zoom key, otherwise it will share the same action as the secondary fire.

  • All weapons have now a secondary fire mode (Right click by default). It's usually a stronger variation of the attack, or a special shot that induces state effects.

  • Some changes that should improve performance, specially on bigger levels. This may have caused some bugs here and there, please report if you find anything.

  • A small improvement in water rendering performance on high levels of detail.

  • Minimap icons are now properly shown when Rotate map is enabled.

  • Added models, sounds and effects for the weapons added in the last update

  • Bosses can now be poisoned.

  • Increased poison damage over time

  • Shrines won't be activated if you can't pay the price, instead of punishing you.

  • Reduced number of Kobolds spawned by Poloko.

  • Drops, weapons, etc shouldn't slide that much, so they won't fall into lava in Challenge rooms.

  • Shielded Skeletons aren't allowed to be Green champions.

  • Reduced a bit the damage hitbox for Shielded skeletons.

With this update, we think the game is mostly feature complete, and will focus on balance and general polish for a few weeks before release. Next week we'll be attending Madrid Games Week http://www.madridgamesweek.com/ and show the game there, so if you happen to be on Madrid by 17-19th, don't forget to pass by and say hi!

Source

Steam News / 7 October 2014

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