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Steam News2 October 201411y ago

Update #13: Lots of new content, balancing and bugfixes!

New update! This one features lots of improvements and new content. Two new enemies: Slime and Green Slime 7 new weapons. Most of them are still in the works and haven't been properly balanced.

Full notes

Full Ziggurat update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions6 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Performance
  • Store
addedNew update! This one features lots of improvements and new content.
addedTwo new enemies: Slime and Green Slime
added7 new weapons. Most of them are still in the works and haven't been properly balanced. Feel free to comment on the forums :)
added5 new perks. Their card hasn't been drawn yet.
changedChanged the way perks are selected on level up, now you may have to choose between two upgradeable perks.
changedEnemies on obelisk rooms can drop health items as in normal rooms (but not experience)

Ziggurat changes

addedNew update! This one features lots of improvements and new content.
addedTwo new enemies: Slime and Green Slime
added7 new weapons. Most of them are still in the works and haven't been properly balanced. Feel free to comment on the forums :)
added5 new perks. Their card hasn't been drawn yet.
changedChanged the way perks are selected on level up, now you may have to choose between two upgradeable perks.

New update! This one features lots of improvements and new content.

  • Two new enemies: Slime and Green Slime

  • 7 new weapons. Most of them are still in the works and haven't been properly balanced. Feel free to comment on the forums :)

  • 5 new perks. Their card hasn't been drawn yet.

  • Changed the way perks are selected on level up, now you may have to choose between two upgradeable perks.

  • The mouse should be trapped while playing on windowed mode (only on Windows)

  • Enemies on obelisk rooms can drop health items as in normal rooms (but not experience)

  • Obelisks have less health on higher levels

  • Fixed some ragdoll physics weirdness

  • Should have improved performance a bit on specific situations

  • Mouse buttons can be remapped

  • Fixed some pending achievement issues

  • Balanced enemiesCarrots: Reduced threat value Mini Golems: Increased threat value Skeletons: Increased threat value, Reduced fire rate Skeleton sentries: Increased threat value, Reduced fire rate Shield skeletons: Increased attack area and speed (still easy to dodge, but not as easy as before). Armor and Flying armors: Attacks at point blank aren't instantaneous. Demons: Reduced their homing attacks tracking power. Cockatrices: Reduced a bit hit damage.
  • Fire MortarIncreased damage area.
  • Fixed some issues with obelisk particles

  • Now weapons are shown on the character details screen

  • New corridor variations

Also we've made a new trailer in the store page, check it out!

Source

Steam News / 2 October 2014

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