Full notes
Full Ziggurat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Performance
- Store
Ziggurat changes
New update! This one features lots of improvements and new content.
Two new enemies: Slime and Green Slime
7 new weapons. Most of them are still in the works and haven't been properly balanced. Feel free to comment on the forums :)
5 new perks. Their card hasn't been drawn yet.
Changed the way perks are selected on level up, now you may have to choose between two upgradeable perks.
The mouse should be trapped while playing on windowed mode (only on Windows)
Enemies on obelisk rooms can drop health items as in normal rooms (but not experience)
Obelisks have less health on higher levels
Fixed some ragdoll physics weirdness
Should have improved performance a bit on specific situations
Mouse buttons can be remapped
Fixed some pending achievement issues
- Balanced enemiesCarrots: Reduced threat value Mini Golems: Increased threat value Skeletons: Increased threat value, Reduced fire rate Skeleton sentries: Increased threat value, Reduced fire rate Shield skeletons: Increased attack area and speed (still easy to dodge, but not as easy as before). Armor and Flying armors: Attacks at point blank aren't instantaneous. Demons: Reduced their homing attacks tracking power. Cockatrices: Reduced a bit hit damage.
- Fire MortarIncreased damage area.
Fixed some issues with obelisk particles
Now weapons are shown on the character details screen
New corridor variations
Also we've made a new trailer in the store page, check it out!
Source
Changelog.gg summarizes and formats this update. How we read updates.
