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Steam News25 September 201411y ago

Update #11: New enemy, balancing, bugfixes!

New update! It features the following changes: New high level enemy: Bone summoner, very dangerous. Probably too dangerous right now, be warned!

Full notes

Full Ziggurat update

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What changed

2 fixes7 additions5 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Events
addedNew update! It features the following changes:
addedNew high level enemy: Bone summoner, very dangerous. Probably too dangerous right now, be warned!
addedAdded a hint when you approach a shrine so you know what's going to happen
changedDone some changes to character classes for better balance and differentiation
removedState effects: Removed Burn state effect, adjusted some other weapons.
addedAdded a more visible indication that a drop is going to disappear

Ziggurat changes

addedNew update! It features the following changes:
addedNew high level enemy: Bone summoner, very dangerous. Probably too dangerous right now, be warned!
addedAdded a hint when you approach a shrine so you know what's going to happen
changedDone some changes to character classes for better balance and differentiation
removedState effects: Removed Burn state effect, adjusted some other weapons.

New update! It features the following changes:

  • New high level enemy: Bone summoner, very dangerous. Probably too dangerous right now, be warned!

  • Added a hint when you approach a shrine so you know what's going to happen

  • Permanent shrine effects are shown on the player details screen

  • Done some changes to character classes for better balance and differentiation

  • State effectsRemoved Burn state effect, adjusted some other weapons.
  • Added a more visible indication that a drop is going to disappear

  • Added an option to disable game tips (still not fully functional)

  • Fixed some Amulet HUD bugs

  • Improved sounds and visuals of many weapons

  • Fixed some issues with the new achievements

  • Changed how Regeneration perk works.

  • Added lots of new shrine effects

  • The number of kills required to unlock an entry in the bestiary is shown.

  • Removed autosave and added a "Save & Quit" option between levels.

  • Removed Attract mode.

  • Increased drop rate when breaking decorations

  • Challenge rooms with moving platforms have now more stones and logs in the lava so it's easier to go back to the start.

Source

Steam News / 25 September 2014

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