Full notes
Full Ziggurat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Performance
- Gameplay
Ziggurat changes
This update fixes most issues found in the release from yesterday
Fixed "Out of breath" & "Adrenaline rush" room modifier texts being mixed up.
Fixed "Red/Blue/Green crystal" room modifier effect not working properly
Fixed "Doppleganger" room modifier effect not working properly
Fixed "Hatchery" room modifier effect causing for some enemies to stay out of attack distance.
Fixed pathfinding issues that caused FPS drops on the new bridge rooms
Sprint can be cancelled by pressing A/D (or equivalent)
Fixed character selection screen not working properly
Improved Shielded Skeleton graphics
Serpent Staff - Reduced a bit projectile speed, Increased a bit shot spread
Fire Mortar - Increased shot range
Skull of Xanatos - Decreased mana usage
Skeleton - Increased a bit threat value to match its actual performance
Red skeleton - Increased a bit threat value to match its actual performance
Shielded skeleton - His attack is now a bit faster (still easy to dodge if you have the space).
Source
Changelog.gg summarizes and formats this update. How we read updates.
