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Steam News11 September 201411y ago

Update #8: New enemies, Combat modifiers, new rooms, bugfixes!

This update brings new Skeleton enemies, one of them with a Shield that protects him as he approaches you. And the new fight modifiers will spice things up. 3 New enemies: Skeleton, Red Skeleton and Shielded Skeleton .

Full notes

Full Ziggurat update

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What changed

0 fixes7 additions5 changes0 removals
  • Gameplay
  • Balance
  • Events
  • UI and audio
addedThis update brings new Skeleton enemies, one of them with a Shield that protects him as he approaches you. And the new fight modifiers will spice things up.
added3 New enemies: Skeleton, Red Skeleton and Shielded Skeleton . They are not 100% complete on the art side, but should be playable.
changedRoom fights have now a chance of getting modifier that will heavily affect combat conditions.
addedAdded lots of new corridors between rooms, some of them with special surprises.
addedNew champion type: Invisible (similar to Mental difficulty in Serious Sam).
addedAdded a few new rooms.

Ziggurat changes

addedThis update brings new Skeleton enemies, one of them with a Shield that protects him as he approaches you. And the new fight modifiers will spice things up.
added3 New enemies: Skeleton, Red Skeleton and Shielded Skeleton . They are not 100% complete on the art side, but should be playable.
changedRoom fights have now a chance of getting modifier that will heavily affect combat conditions.
addedAdded lots of new corridors between rooms, some of them with special surprises.
addedNew champion type: Invisible (similar to Mental difficulty in Serious Sam).

This update brings new Skeleton enemies, one of them with a Shield that protects him as he approaches you. And the new fight modifiers will spice things up.

  • 3 New enemies: Skeleton, Red Skeleton and Shielded Skeleton . They are not 100% complete on the art side, but should be playable.

  • Room fights have now a chance of getting modifier that will heavily affect combat conditions.

  • Added lots of new corridors between rooms, some of them with special surprises.

  • New champion type: Invisible (similar to Mental difficulty in Serious Sam).

  • Added a few new rooms.

  • Improved lighting and visuals on Challenge rooms.

  • Bosses should not regain health when respawning Minions (except Poloko)

  • Improved a bit pathfinding. Not perfect yet, but enemies shouldn't get stuck on stairs that frequently.

  • Minimap can be set to rotate with player in game options.

  • Amulet charge is kept when you drop it and pick it up later.

  • New amulets are found totally charged.

  • Finished visuals and sound for the weapons added in the last update

  • Improved models for moving platforms

  • More tips and stats on the loading screen

  • Character selection is sorted so unlocked characters are shown first.

  • Last character and difficulty selected is saved.

  • Lots of bugfixes

Source

Steam News / 11 September 2014

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