Full notes
Full Ziggurat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Ziggurat changes
We've just submitted a quick update with some balancing changes:
- Weapon - Catapult of DoomReduced mana usage.
- Weapon - Fireweaver bombsIncreased mana usage.
- Weapon - Dragon's bileIncreased mana usage.
Weapon - Divine wrath: Increasd damage and mana usage.
Reduced Seer experience boost
Enemy - Cockatrice: Increase a bit time between jumps
Enemy - Basilisk: Slightly increase damage and reduce fire rate
Enemy - Funghi: Slightly reduce health
Enemy - Golem: Slightly increase health and threat value
Enemy - Golem mini: Reduce damage
Enemy - Orc: Slightly increase threat value
Enemy - Armor: Slightly reduce damage
Enemy - Demon: Reduce long range projectiles speed
Enemy - Flying Armor: Reduce fire rate
Increased trap damage on Hazard rooms
Fixed ending sequence not starting properly
Source
Changelog.gg summarizes and formats this update. How we read updates.
