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Steam News28 August 201411y ago

Update #5: Challenge rooms, Amulets, and more!

Beware! Some of the new features haven't been properly balanced (we'll wait until we hear your opinion to decide on balance), and they may be overpowered or underpowered.

Full notes

Full Ziggurat update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes1 removal
  • UI and audio
  • Events
  • Balance
  • Gameplay
addedBeware! Some of the new features haven't been properly balanced (we'll wait until we hear your opinion to decide on balance), and they may be overpowered or underpowered. There's also a lack of sounds and visual feedback on many of the Amulet related interactions. We'll work on them on future updates.
addedNew optional challenge rooms, with punishing platforming sections, and big rewards if you manage to get to the end.
addedNew feature: Amulets. They can be found in challenge rooms and treasure rooms, and have powers that can be activated by pressing the E key. Some powers last some time, such as double damage, and others are applied instantly. Currently the amount of amulets is a bit low and, although they are useful, their powers aren't that interesting. We plan on doing more amulets with more specific behaviors in the future.
changedNow you can switch to the last weapon you selected by pressing Q.
removedView bob/zoom while sprinting can be disabled in game options.
changedReduced zoom out while sprinting on high FOV settings.

Ziggurat changes

addedBeware! Some of the new features haven't been properly balanced (we'll wait until we hear your opinion to decide on balance), and they may be overpowered or underpowered. There's also a lack of sounds and visual feedback on many of the Amulet related interactions. We'll work on them on future updates.
addedNew optional challenge rooms, with punishing platforming sections, and big rewards if you manage to get to the end.
addedNew feature: Amulets. They can be found in challenge rooms and treasure rooms, and have powers that can be activated by pressing the E key. Some powers last some time, such as double damage, and others are applied instantly. Currently the amount of amulets is a bit low and, although they are useful, their powers aren't that interesting. We plan on doing more amulets with more specific behaviors in the future.
changedNow you can switch to the last weapon you selected by pressing Q.
removedView bob/zoom while sprinting can be disabled in game options.

Beware! Some of the new features haven't been properly balanced (we'll wait until we hear your opinion to decide on balance), and they may be overpowered or underpowered. There's also a lack of sounds and visual feedback on many of the Amulet related interactions. We'll work on them on future updates.

  • New optional challenge rooms, with punishing platforming sections, and big rewards if you manage to get to the end.

  • New feature: Amulets. They can be found in challenge rooms and treasure rooms, and have powers that can be activated by pressing the E key. Some powers last some time, such as double damage, and others are applied instantly. Currently the amount of amulets is a bit low and, although they are useful, their powers aren't that interesting. We plan on doing more amulets with more specific behaviors in the future.

  • Bestiary should properly work now.

  • Now you can switch to the last weapon you selected by pressing Q.

  • View bob/zoom while sprinting can be disabled in game options.

  • Reduced zoom out while sprinting on high FOV settings.

  • Treasure boxes can now give perks, just like secret rooms.

  • Improved the ending cutscenes.

Source

Steam News / 28 August 2014

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