Full notes
Full Ziggurat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Maps
Ziggurat changes
New update for Ziggurat. This version features the following changes:
Added new Enemy: Funghi, a level 1 enemy with homing and poison cloud attacks.
Added enemy champions that can have increased health, speed or damage.
Added bestiary (not finished yet)
Fixed obelisk health bar disappearing too soon
Obelisk rooms now have to be cleared after destroying the last obelisk, instead of all enemies dying instantly
Fixed "master of magic" achievement
Increased experience drop lasting time
Floor 5 is now shown as "Final floor"
Additional images on the ending sequence (not finished yet)
Mouse cursor now disappears when idle
Button prompts now change dinamically depending on which controls you are using
Big spike hazard room: Made the spikes in the central area faster to traverse.
The ending stats and unlocks should now be properly seen after the ending sequence when completing the game
Escape key isn't polled on the input map dialog (it's the cancel key)
Removed "All" category from leaderboards (it made little sense to compare scores between different classes).
Fixed "It's a trap!" achievement
You can discuss this update on the discussion forums
Source
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