HomeGamesUpdatesPricingMethodology
Steam News25 August 201411y ago

Update #4: New enemy, Champions, lots of improvements!

New update for Ziggurat. This version features the following changes: Added new Enemy: Funghi, a level 1 enemy with homing and poison cloud attacks. Added enemy champions that can have increased health, speed or damage.

Full notes

Full Ziggurat update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions4 changes1 removal
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Maps
addedNew update for Ziggurat. This version features the following changes:
addedAdded new Enemy: Funghi, a level 1 enemy with homing and poison cloud attacks.
addedAdded enemy champions that can have increased health, speed or damage.
addedAdded bestiary (not finished yet)
fixedFixed obelisk health bar disappearing too soon
addedObelisk rooms now have to be cleared after destroying the last obelisk, instead of all enemies dying instantly

Ziggurat changes

addedNew update for Ziggurat. This version features the following changes:
addedAdded new Enemy: Funghi, a level 1 enemy with homing and poison cloud attacks.
addedAdded enemy champions that can have increased health, speed or damage.
addedAdded bestiary (not finished yet)
fixedFixed obelisk health bar disappearing too soon

New update for Ziggurat. This version features the following changes:

  • Added new Enemy: Funghi, a level 1 enemy with homing and poison cloud attacks.

  • Added enemy champions that can have increased health, speed or damage.

  • Added bestiary (not finished yet)

  • Fixed obelisk health bar disappearing too soon

  • Obelisk rooms now have to be cleared after destroying the last obelisk, instead of all enemies dying instantly

  • Fixed "master of magic" achievement

  • Increased experience drop lasting time

  • Floor 5 is now shown as "Final floor"

  • Additional images on the ending sequence (not finished yet)

  • Mouse cursor now disappears when idle

  • Button prompts now change dinamically depending on which controls you are using

  • Big spike hazard room: Made the spikes in the central area faster to traverse.

  • The ending stats and unlocks should now be properly seen after the ending sequence when completing the game

  • Escape key isn't polled on the input map dialog (it's the cancel key)

  • Removed "All" category from leaderboards (it made little sense to compare scores between different classes).

  • Fixed "It's a trap!" achievement

You can discuss this update on the discussion forums

Source

Steam News / 25 August 2014

Open original post

Changelog.gg summarizes and formats this update. How we read updates.