Full notes
Full ZEscape update
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What changed
- Security
0.1.2.4 -New UE4 audio engine implemented May cause unknown issues with audio... but is required to enable voice chat -VOIP enabled Mute/Un-mute any player (click when holding the TAB scoreboard open) Secure client > Server > client arcitecture Real-time compression and normalization of voice levels This may need some tweaking -Steam Audio implemented Early implementations of Binaural audio spatalization... ...on certain SFX elements, currently limited usage due to the monolithic task to replace and reimplement all stereo audio sources to mono -VAC enabled All servers are hosted secure -RTV system + vote on level change Type "rtv" in chat to rock it -Removed Buy Protection shield from Survival mode -ADMON v0.2 -New: Warnings Auto-kicks players with too high warn-count (if another warn is issued) -New: Soft-Ban Bans players from playing until the server loads a new stage -Dead human spectators now respawn as ZED after next checkpoint -Fixed missleading preview zones from wall abilities -Fixed on-fire sfx getting too loud when stacking -Fixes to missing replication of data -Fixed ability-death-feed glitching out on Reaper -Re-added survival stage Dark Yard -Re-added minigame-mode while only one player Level Changes Docks -Fixed collision exploit Temple of Death: Stage I -Reduced vram usage -Fixed collision exploits -Fixed missing reflection data Dark Yard -Fixed various collision exploits -Fixed weapon thumbnail rendering -Rebuilt and slightly better lighting Weapon Changes M60 -Reduced accuracy Ingram -Increased accuracy AR-4 -Increased accuracy -Increased push-back Moss 500 -Increased push-back MP5 -Increased accuracy -Increased fire rate -Increased mag size from 30 to 40 Bizon -Increased accuracy -Increased push-back
Source
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