What changed
1 fix0 additions0 changes0 removals
fixed2018-05-26 Client Update Released -Hotfix 2 -Overall increase in checkpoint delay timers -Faster deaceleration when on ladders -Trap-plates (hazards) now have a glowing skull to make them stand out -Fixed Buy-Protection shield being glitched on a few levels -Fixed spelling error in loading screen hints Level Changes Docks -New collision meshes for boats to reduce death by water -Fixed out-of-map exploit Temple of Death: Stage I -Fixed area players could get stuck in Temple of Death: Stage II -Fixed weapons not visible in Gun Vendor -Fixed bad placement of checkpoints Temple of Death: Stage III -Fixed out-of-map bugs on Temple of Death: Stage III Maintenance -Added walk-ways to reduce deaths by acid -Fixed acid kill-zone being to high up -Rebuilt lighting -Pipes players need to walk on are brighter -Added "cage" to pipe-jumps at the end
ZEscape changes
fixed2018-05-26 Client Update Released -Hotfix 2 -Overall increase in checkpoint delay timers -Faster deaceleration when on ladders -Trap-plates (hazards) now have a glowing skull to make them stand out -Fixed Buy-Protection shield being glitched on a few levels -Fixed spelling error in loading screen hints Level Changes Docks -New collision meshes for boats to reduce death by water -Fixed out-of-map exploit Temple of Death: Stage I -Fixed area players could get stuck in Temple of Death: Stage II -Fixed weapons not visible in Gun Vendor -Fixed bad placement of checkpoints Temple of Death: Stage III -Fixed out-of-map bugs on Temple of Death: Stage III Maintenance -Added walk-ways to reduce deaths by acid -Fixed acid kill-zone being to high up -Rebuilt lighting -Pipes players need to walk on are brighter -Added "cage" to pipe-jumps at the end
2018-05-26 Client Update Released -Hotfix 2 -Overall increase in checkpoint delay timers -Faster deaceleration when on ladders -Trap-plates (hazards) now have a glowing skull to make them stand out -Fixed Buy-Protection shield being glitched on a few levels -Fixed spelling error in loading screen hints Level Changes Docks -New collision meshes for boats to reduce death by water -Fixed out-of-map exploit Temple of Death: Stage I -Fixed area players could get stuck in Temple of Death: Stage II -Fixed weapons not visible in Gun Vendor -Fixed bad placement of checkpoints Temple of Death: Stage III -Fixed out-of-map bugs on Temple of Death: Stage III Maintenance -Added walk-ways to reduce deaths by acid -Fixed acid kill-zone being to high up -Rebuilt lighting -Pipes players need to walk on are brighter -Added "cage" to pipe-jumps at the end