HomeGamesUpdatesPricingMethodology
Steam News29 May 20188y ago

ZEscape Alpha Closed Alpha #2 - Hotfix 2

2018-05-26 Client Update Released -Hotfix 2 -Overall increase in checkpoint delay timers -Faster deaceleration when on ladders -Trap-plates (hazards) now have a glowing skull to make them stand out -Fixed Buy-Protection

Full notes

Full ZEscape update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixed2018-05-26 Client Update Released -Hotfix 2 -Overall increase in checkpoint delay timers -Faster deaceleration when on ladders -Trap-plates (hazards) now have a glowing skull to make them stand out -Fixed Buy-Protection shield being glitched on a few levels -Fixed spelling error in loading screen hints Level Changes Docks -New collision meshes for boats to reduce death by water -Fixed out-of-map exploit Temple of Death: Stage I -Fixed area players could get stuck in Temple of Death: Stage II -Fixed weapons not visible in Gun Vendor -Fixed bad placement of checkpoints Temple of Death: Stage III -Fixed out-of-map bugs on Temple of Death: Stage III Maintenance -Added walk-ways to reduce deaths by acid -Fixed acid kill-zone being to high up -Rebuilt lighting -Pipes players need to walk on are brighter -Added "cage" to pipe-jumps at the end

ZEscape changes

fixed2018-05-26 Client Update Released -Hotfix 2 -Overall increase in checkpoint delay timers -Faster deaceleration when on ladders -Trap-plates (hazards) now have a glowing skull to make them stand out -Fixed Buy-Protection shield being glitched on a few levels -Fixed spelling error in loading screen hints Level Changes Docks -New collision meshes for boats to reduce death by water -Fixed out-of-map exploit Temple of Death: Stage I -Fixed area players could get stuck in Temple of Death: Stage II -Fixed weapons not visible in Gun Vendor -Fixed bad placement of checkpoints Temple of Death: Stage III -Fixed out-of-map bugs on Temple of Death: Stage III Maintenance -Added walk-ways to reduce deaths by acid -Fixed acid kill-zone being to high up -Rebuilt lighting -Pipes players need to walk on are brighter -Added "cage" to pipe-jumps at the end

2018-05-26 Client Update Released -Hotfix 2 -Overall increase in checkpoint delay timers -Faster deaceleration when on ladders -Trap-plates (hazards) now have a glowing skull to make them stand out -Fixed Buy-Protection shield being glitched on a few levels -Fixed spelling error in loading screen hints Level Changes Docks -New collision meshes for boats to reduce death by water -Fixed out-of-map exploit Temple of Death: Stage I -Fixed area players could get stuck in Temple of Death: Stage II -Fixed weapons not visible in Gun Vendor -Fixed bad placement of checkpoints Temple of Death: Stage III -Fixed out-of-map bugs on Temple of Death: Stage III Maintenance -Added walk-ways to reduce deaths by acid -Fixed acid kill-zone being to high up -Rebuilt lighting -Pipes players need to walk on are brighter -Added "cage" to pipe-jumps at the end

Source

Steam News / 29 May 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.