Full notes
Full ZeroSpace update
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What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Events
- Performance
We’ve got a lot to share this update! First, dive into new game content and get a sneak peek at our upcoming faction, the Xol. Next, check out the latest technical updates from our lead developer and CEO, Marv Gouw - he’ll also be hosting a Reddit AMA soon to answer your ZeroSpace questions! Finally, get ready for upcoming playtests and future content. Have fun scrolling, Commanders!
New Cinematic Models
Steam post image Endari Devourer
Steam post image Sherman (Left) and Tanner (Right)
In-game Models
Steam post image Mission Retreat Co-op Objectives: Grell Nest and Grell Lair
Steam post image In-game Civilians for added immersiveness during missions
Our civilians have swappable heads, bodies, and clothes allowing for many combinations!
Team Colors
We’ve updated our team colors to better align our units with the look and feel of the world around them.
Steam post image Competitive players don’t worry - we’ll have a high contrast option for increased visibility!
Maps
Steam post image Campaign Mission: Prometheus Colony
Steam post image Co-op Mission: Retreat
Evacuate Grell eggs before the planet is destroyed!
Updated Base Building
We are in the process of re-designing Operating towers, to go along with our new Hexite Pits!
Why: We received feedback that it wasn't always obvious for new players where to place their expansions. Hexite pits will remove any ambiguity in placement, so that you can snap right in and start mining some hexite! From an immersion perspective, we also thought that Hexite pits can be made to feel more natural than four evenly spaced hexite nods. Furthermore, we are taking the opportunity to re-design and improve on our new OT's - to allow some interaction with the pit, rather than completely covering it, as our previous models would have. "Extractors" are also being re-designed to help our bases feel more active and lively. From a game design perspective, Hexite pits and our new OTs offer us avenues into more economic granularity and avenues into asymmetric designs such as different numbers of extractors - and allows us the freedom to explore avenues into more or less granularity as we continue to evaluate the system in the future.
Steam post image Protectorate Operating Tower
Grell Operating Tower
Xol
Behold the Xyther! This is the basic Xol ground unit. It is a melee unit with medium armor who gains a shield that blocks the first instance of damage.
His hands shift into giant knives when he attacks!
Localization
We’re adding language translation to ZeroSpace! For the next demo, we plan to have initial implementation for Spanish (Latin America & Spain), Korean, German, Italian, Russian, French, Japanese, & Brazilian Portuguese!
For release we plan to have more languages, so let us know any language you’d like to see that’s not listed here.
Reddit AMA
Have questions about ZeroSpace? Our lead developer and CEO, Marv Gouw, will be hosting a Reddit AMA! Join the event in /r/realtimestrategy on October 24th at 1PM PST. Hope to see you there!
Playtests
We currently have 3 playtests planned!
Backer Only Playtest - December 2025
In addition to the content that was available in our Tacticon Showcase, we’ll be testing out the alpha version of our dedicated 2v2 mode and showing off 2 new Co-op missions in this test.
Steam PvP Fest - February 9th - 16th 2026
This playtest will have a focus on our versus mode, featuring a tournament and prizes!
We’ll release specifics as we get closer to the event
Steam Nextfest - February 23rd - March 2nd 2026
We’ll have a slew of new things to show off here! A few of them:
New Merc Faction: Endari
New Co-op mission
Co-op and Campaign Meta Progression
Development Update/Roadmap
We know people are eager for an update on release, there are still a few moving pieces and we are having some promising conversations. So while we can't yet give a precise date for release, we do have concrete developmental goals. We made this snapshot to offer some clarity about our near term projected timelines as well as longer-term plans. We are still weighing the options of a potential Early Access after Next Fest, or holding off for a full release. We will continue to update you as we inch closer into certainty.
We’re happy to say that a majority of the technical systems of the game are mostly done, so at this point it’s mainly content creation we are focused on.
Here’s a snapshot of where we’re at and our projected timeline
Click here to download the full size image
The future of ZeroSpace is bright! Please share this roadmap with your friends so they’ll know what content is coming up.
Next Update
We will have another exciting update in a few weeks about our groundbreaking technical improvements on pathing and animations which allow us to have more than 1,000 units on the screen while staying above 60 FPS!
For now, check out this teaser!
THANK YOU
A huge thanks to everyone who’s been supporting us and sending love to the dev team. Your comments and messages are a constant morale boost, and we hope you enjoyed the update!
Follow us!
Wishlist us on Steam:
Join our Discord:
https://bit.ly/ZeroSpaceDiscord
Follow us on X:
Join our Reddit:
https://www.reddit.com/r/PlayZeroSpace/
Check out the full size images from this post here:
Source
Changelog.gg summarizes and formats this update. How we read updates.
