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Steam News4 January 20242y ago

Zerone Notice 2024.01.04[EN]

Happy New Year! Everyone! Thank you very much to everyone who is interested in Zerone. We have been testing the game with the help of many people since launch.

Full notes

Full ZERONE - First Encounter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions5 changes0 removals
  • Gameplay
  • Balance
  • Events
addedHappy New Year! Everyone! Thank you very much to everyone who is interested in Zerone. We have been testing the game with the help of many people since launch. We thought of making it a game for beginners, but testers and users found it difficult, and it was decided that it would not be as easy as we thought for new users. We are preparing several updates to improve this.
addedAddition of new PVE content
changedAll updates are being developed as quickly as possible! It's hard to give an exact date, but we will make a lot of improvements within January. Please support us and give us feedback! Our Discord is always open.
changedChange in hit judgment Currently, the boss monster's hitting point is limited to the central core. However, due to the nature of VR, we judged that it would not be easy to continuously hit only a certain portion of the target. If this part is improved and updated, a hit box will be created on the entire monster, making it easier to hit. Of course, hitting the core will cause more damage.
changedChanges to the current PVE content structure We are improving the PVE game structure and progression through feedback from testers and users. Unlike now, where only bosses appear, development is underway with a structure that progresses from normal monsters to boss monsters. I think the changed structure of PVE will help you master the controls and help you break records compared to before!
addedAddition of new PVE content Currently, there is only one type of content, PVE and PVP. The goal of improved PVE is to help you become proficient in our game, and the new PVE content is content with a difficult difficulty that experienced users can challenge. Through this, we plan to plan events such as ranking events.

ZERONE - First Encounter changes

addedHappy New Year! Everyone! Thank you very much to everyone who is interested in Zerone. We have been testing the game with the help of many people since launch. We thought of making it a game for beginners, but testers and users found it difficult, and it was decided that it would not be as easy as we thought for new users. We are preparing several updates to improve this.
addedAddition of new PVE content
changedAll updates are being developed as quickly as possible! It's hard to give an exact date, but we will make a lot of improvements within January. Please support us and give us feedback! Our Discord is always open.
changedChange in hit judgment Currently, the boss monster's hitting point is limited to the central core. However, due to the nature of VR, we judged that it would not be easy to continuously hit only a certain portion of the target. If this part is improved and updated, a hit box will be created on the entire monster, making it easier to hit. Of course, hitting the core will cause more damage.
changedChanges to the current PVE content structure We are improving the PVE game structure and progression through feedback from testers and users. Unlike now, where only bosses appear, development is underway with a structure that progresses from normal monsters to boss monsters. I think the changed structure of PVE will help you master the controls and help you break records compared to before!

Happy New Year! Everyone! Thank you very much to everyone who is interested in Zerone. We have been testing the game with the help of many people since launch. We thought of making it a game for beginners, but testers and users found it difficult, and it was decided that it would not be as easy as we thought for new users. We are preparing several updates to improve this.

  1. Difficulty adjustment

  2. Change in hit judgment

  3. Tutorial

  4. Changes to the current PVE content structure

  5. Addition of new PVE content

  6. Additional characters and additional bosses

All updates are being developed as quickly as possible! It's hard to give an exact date, but we will make a lot of improvements within January. Please support us and give us feedback! Our Discord is always open.

  1. Difficulty adjustment Unfortunately, our game does not have difficulty control. We judged that our game, which does not have difficulty control, may be difficult for users, and we are working on improving the difficulty level.

  2. Change in hit judgment Currently, the boss monster's hitting point is limited to the central core. However, due to the nature of VR, we judged that it would not be easy to continuously hit only a certain portion of the target. If this part is improved and updated, a hit box will be created on the entire monster, making it easier to hit. Of course, hitting the core will cause more damage.

  3. Tutorial We thought our game had simple controls, so we uploaded the tutorial to YouTube and didn't provide any other tutorials in the game. However, we thought that the lack of a tutorial in the game would cause a lot of difficulty in first operation, so we plan to provide a tutorial so that you can learn how to operate the game in an easy way.

  4. Changes to the current PVE content structure We are improving the PVE game structure and progression through feedback from testers and users. Unlike now, where only bosses appear, development is underway with a structure that progresses from normal monsters to boss monsters. I think the changed structure of PVE will help you master the controls and help you break records compared to before!

  5. Addition of new PVE content Currently, there is only one type of content, PVE and PVP. The goal of improved PVE is to help you become proficient in our game, and the new PVE content is content with a difficult difficulty that experienced users can challenge. Through this, we plan to plan events such as ranking events.

  6. Additional characters and additional bosses Currently, there are two types of characters: Gunner and Clasher, and bosses that appear in PVE. We are currently planning to add one type of supporter-type player character and one type of dinosaur-type robot that we had previously planned. We are trying to proceed with development as quickly as possible, but I think it will take quite a long time due to the company's circumstances. It may take longer than you think. I'm sorry, please understand.

This is something that will definitely be updated over time! You can be sure. It might be the difference between being early or late.

Once again Happy New Year! Everyone!

thank you

Source

Steam News / 4 January 2024

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