In this update5
Full notes
Full Zerograve update
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What changed
- Performance
- Gameplay
- Balance
- Maps
- UI and audio
- Fixes
Zerograve changes
Summary
Hotness: New lava shader and the heated Lava Labyrinth level to go with it.
New enemies: Big balls scout, rocket propeller, shotgun balls.
Other: Walker boss updated, changes for a lot of enemies, and more.
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Levels
Lava Labyrinth (New level): Lava moves up & down repeatedly.
Updeep
Changed end encounter from reactor to lockdown encounter, redesigned end room layout.
Added a bit more space to a couple of cramped locations.
Level elements
Lava
New shader/material
Can now insta-kill only when it's moving up.
No longer deals continuous touch damage to enemies (but getting sandwiched between rising lava and walls still insta-kills them)
Props
Updated box prop split effects
Ammo/shield boxes now have glowing icon for the resource on top.
New shader for Red energy wall
Updated some materials in first biome
Updated 2x2 window model
- Hidden doorsAdded different opening sound, also added visual effect when opening them
Guide paths: The moving glowing indicators are now longer and bend along the path.
- Tech point pickupVisual and pickup effect updated
Doors
Updated door models in the first biome.
Added a little particle effect when opening doors
Updated indicator for unlocked doors.
New enemies
Shotball: Fires 5 balls, 1 in center and 4 on sides (Hard+: 8) in a very wide cone.
Big Scout: Slower than regular scouts, fires one ball at a time.
Rocket Propeller: Long-ranged enemy firing 2 rockets at a time.
Enemy changes
General: Enemies will now stop shooting when they die, instead of when they explode after death.
Walker Boss
Health increased 4500 -> 5500, plus health of some parts increased.
Ball weapons fire bigger balls
Laser arms fire in a cone pattern
Homing launch pattern adjusted
Minor other changes
Scout
Now fires small ball bullets instead of very slow lasers.
Laser Slicer
Updated model/weapon/projectile/AI etc
Weapon fires a more dense wave of lasers, but rotates a lot slower while charging up the shot. Damage increased 5->8, but deals damage only once per attack.
Green Scout
renamed to Plasma Scout
Now fires 1 slow plasma bullet (2 on hard+), which hits harder
moves around a bit less
Green Turret
Renamed to Plasma Turret
Now fires 3 (hard: 5) slow plasma bullets which hit hard
Ice scout
moves around a bit less
Laser Bruiser
turn rate slightly increased
weapon effects&sounds updated.
Bullet speed greatly increased, slower turn rate while firing
Homer
AI starts firing missiles at longer range
Destroyer
weapon updated, bullet speed increased, increased accuracy, slower turn rate while firing
Updated death effects and wave spawn effect.
Ice Dancer
modified animation after firing
turn rate increased
Player
Chainsaw:
can now be used to open doors.
position while using without target is further away.
updated some effects
Laser Turret - Ammo cost increased 8 -> 10
Burst Laser - updated launch effect
UI
Loading screen: adjusted fade in/out sequence.
Bugfix
Settings menu: Fixed issue where changing on/off type settings didn't work.
Fixed issue where enemy healthbar could flash every few seconds for one frame out of combat.
Fixed issue where mouselook didn't work for some players. Note: Base sensitivity changed slightly, you may need to adjust it from controls settings.
Chainsaw hitting effects are now once again visible.
Fixed issue where Laser Turret weapon could fail to spawn the turret.
Fixed issue where level exit trigger was too big and could be accessed through nearby walls.
Source
Changelog.gg summarizes and formats this update. How we read updates.
