Full notes
Full ZEROED update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
20210328 What’s good, gamers? For a while now, races have been a bit of a walk in the park while we test… Oh boy, how I’m already missing those times. We adjusted some things about how the AI operates and the hardest levels are now putting on a clinic. Fun fact, we’ve got one more tweak to make to them which will have them being even more of a challenge. Getting a trophy in a ZeroHour should be a tall task for just about anyone now! In other news, we finally implemented one of the features that was a part of the original concept but it just didn’t test well, sadly. The HUD revision came and went in a flash but I’m glad we at least tried it!
Completed
0H: Changing to 10 shorter races
HUD revision to minimalize didn’t work well so we canned it :(
Tracks: Frosinn Briticol
AI tweaks to make them better
Next
Online smoothing so other racers don’t jitter as much
Ship rotation revision so it looks more natural
Menu overhaul with tighter scope
Tracks: Imara, Te ora, Wawae
AI boost refinement
Bugs: Start reaction time might be off
Thanks! -Mac
Community and dev access https://discord.gg/BRqw8Ka
Source
Changelog.gg summarizes and formats this update. How we read updates.
