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Steam News11 April 20233y ago

Synergies

Your powers are really important! While most of the build-defining features of your powers will come from upgrades during your run, your initial powers really set the stage.

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Full Zero to Hero update

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What changed

0 fixes0 additions5 changes0 removals
  • Maps
  • Gameplay
  • Balance
changedYour powers are really important! While most of the build-defining features of your powers will come from upgrades during your run, your initial powers really set the stage. How powerful each upgrade is depends greatly on the context of the game. What your other power is, and what fights do you have in front of you are a huge part of that context.
changedLet's talk first about what changed in this update, and then I'll finish up with some thoughts about what that means, why I did it, and some ideas for future work.
changedWhat changed:
changedYour first powers will now all be from different characters. Depending on which power you choose, you'll be picking a character for the run, so your sprite will change. Your second power choice will be 2 other powers from that character, and 1 random power from another character.
changedAdditionally, it's important that the game have a lot of variety from run to run. To discourage players from always picking skills in specific pairs, this design doesn't always offer you the powers you want. Since each character will have 5 powers, you have a 50% chance to find a specific power with your second choice. It won't be rare, but you can't depend on it if you want to win a lot.

Zero to Hero changes

changedYour powers are really important! While most of the build-defining features of your powers will come from upgrades during your run, your initial powers really set the stage. How powerful each upgrade is depends greatly on the context of the game. What your other power is, and what fights do you have in front of you are a huge part of that context.
changedLet's talk first about what changed in this update, and then I'll finish up with some thoughts about what that means, why I did it, and some ideas for future work.
changedWhat changed:
changedYour first powers will now all be from different characters. Depending on which power you choose, you'll be picking a character for the run, so your sprite will change. Your second power choice will be 2 other powers from that character, and 1 random power from another character.
changedAdditionally, it's important that the game have a lot of variety from run to run. To discourage players from always picking skills in specific pairs, this design doesn't always offer you the powers you want. Since each character will have 5 powers, you have a 50% chance to find a specific power with your second choice. It won't be rare, but you can't depend on it if you want to win a lot.

Your powers are really important! While most of the build-defining features of your powers will come from upgrades during your run, your initial powers really set the stage. How powerful each upgrade is depends greatly on the context of the game. What your other power is, and what fights do you have in front of you are a huge part of that context.

Let's talk first about what changed in this update, and then I'll finish up with some thoughts about what that means, why I did it, and some ideas for future work.

What changed:

Your first powers will now all be from different characters. Depending on which power you choose, you'll be picking a character for the run, so your sprite will change. Your second power choice will be 2 other powers from that character, and 1 random power from another character.

Why I did that:

The main reason is what I talked about last week. Some skills aren't meant to work together, and others are. This guarantees that 2 of the powers you're offered for the second choice are designed to work together with your first skill.

However, even within an individual character's power set, not all choices are equally difficult. Some powers are designed to be powerful early, and some powers are designed with powerful upgrades in mind. Pick two powers with great upgrades, and you might have trouble saving up enough pellets at the beginning of the game to get to those upgrades. Pick two powers that are great early, and you might find yourself without a way to beat the later bosses.

Additionally, it's important that the game have a lot of variety from run to run. To discourage players from always picking skills in specific pairs, this design doesn't always offer you the powers you want. Since each character will have 5 powers, you have a 50% chance to find a specific power with your second choice. It won't be rare, but you can't depend on it if you want to win a lot.

Tying into this work, I'd like to implement a stamp book in the future where you can see which skill pairs you've won with, and which you've never tried. Take a look at Monster train for a good idea of what I'm thinking. Additionally, I'd like to have achievements for things like: "Get a win streak that includes every power without repeating". That would be a pretty difficult achievement.

Source

Steam News / 11 April 2023

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