Full notes
Full Zero Stress King: Idle Defense update
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What changed
- UI and audio
Zero Stress King: Idle Defense changes
Better texts for Japanese, Greek, French, Turkish
Better targeting for boss mode - Piercing units will target the closest enemies to have more piercing behind them. One-hit units will target enemies who are going to escape earlier (counting their speed and position). Outside a boss fight, they will shoot randomly, because it's easier for the CPU and because who cares ːhappy_yetiː
Bugfixes for sounds, and I forgot what else
More juicier beams with burn traces. Raytracing of some kind ːsteamsunnyː
Some things for a full version, not visible in the demo (extra boss challenges!)
Source
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