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Full notes
Full Zero-Point update
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What changed
- Gameplay
- Compatibility
Zero-Point changes
Captains,
Wow, it's been 10 days since the Early Access launch of Zero-Point already! We hope you're having a blast so far!
In today's briefing, we want to bring you up to speed with what we've got planned next for Zero-Point!
Firstly, here's a sample of the amazing new GLF Interceptor theme by our talented composer bLiNd: https://x.com/ZeroPoint_Dev/status/1798726181434642680
We think it's a great fit for your desperate struggles against the GLF's elite hunter-assassin ship!
According to one of our polls on X, one of the features you guys are looking forward to the most is Missions! There are 30 in all and these will be tied to Steam Achievements. We're going to prioritise working on getting these added for you to check out and complete!
We've also heard reports that heavy ships are making appearances in as early as the first system of a run, and that enemy ships might be a bit TOO strong currently. That's not quite how we want things to go, so we'll be patching that and maybe making one or two difficulty tweaks soon!
Lastly, recently we've been hard at work on implementing controller support. We can't make any specific promises about that, but we hope it turns out well!
We really appreciate your patience while we get the next update ready - please look forward to it! As always, we value your feedback a lot so please don't hesitate to share your thoughts in the Steam Forums or on X / Twitter.
That's all for this briefing, Captains - we'll see you in the next update. Dismissed!
- Studio Zero
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