Full notes
Full Zero Pixel Dawn update
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What changed
- UI and audio
- Balance
- Gameplay
- Events
Zero Pixel Dawn changes
Steam post imageBugs Patched:
-Bug preventing player to correctly see the UI characters on screen
-Bug that prevent player sync with the screen
-Internal issues with the bosses were solve
-Issue with some guns where not picking up correctly some damage
-Issue that was not allowing the character to sync the audio when running
Balances:
-Fog will now not be appear frequently
-All enemies damages were balanced
-All bosses damage were adjusted
-Adjust with enemies life
-Adjust with bosses life and damage
-Adjust with the amount of reward
-Adjust with the amount of portals
-Adjust the amount of loot
Improvements:
-Now the enemies will not swarm new players
-Player can keybind the game at will
-Prices of items to sell were balanced and increased
-Player now will get more XP reward
-Player will be provided with 25% of coins of what it lost when die
-Player can now see at 7.5 pixels of distance of a radius of 360 when enemies come
-Tutorial can be now skip
-Keybinding showing on the screen
-NPC-deployer now has a marker to make it more clear
-Weapons prices were adjusted
-Weapon upgrade prices were adjusted
-Weapons upgrade were adjusted
-Curve of difficulty added that will only affect enemies spawn rate base on several factors
We really apologies for any inconvenient or bad experience that any of you have at our first launch.
We are compromise to take our players feedback and improve the game as players need it.
Thank you for enjoying our game
Source
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