Full notes
Full Zero King update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
Zero King changes
We've been relatively quiet on the updates front and that's for a good reason.
Our stellar (heh) dev has been hard at work rebuilding our game on Quantum to maximise performance without turning your game machine of choice in to a jet-engine-taking-off-sounding-brick!
While also adding in the next slew of features for our final (end?) game!
Including: - New ship bodies - A ship sandbox for you to personalise boosters, weapons and components - Customisable ship parts - A new game mode - Levelled up bots (if there aren't enough people online to match you with)
But before it makes it all the way to our current and available build (i.e. you), we need a select few who we'll be selecting from our Discord to test it and make sure everything's working at a very base level. Testing will begin within a week, so time is also of the essence!
So join the Discord now if early game development and feedback is your thing!
If it's not, don't worry it'll make it to the main branch of our Steam in the few weeks after and you can play the more polished and refined version instead.
Source
Changelog.gg summarizes and formats this update. How we read updates.
