ALMOST 35K WISHLISTS | $24.99 launch price in sight. Let's send it!
Hi there, just a quick update: We’re closing in on 35,000 wishlists (currently at 34.295), which honestly feels surreal in today’s VR landscape. Let’s be real: it’s not the easiest time to be making VR games.
In this update2
Full notes
Full Zero Caliber VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions5 changes0 removals
Gameplay
Balance
Compatibility
Store
changedLet’s be real: it’s not the easiest time to be making VR games. The big players aren’t exactly making it simple for indie teams to thrive, and yet here we are, thanks to all of you . We never imagined we’d be anywhere near this number before launch. Seeing the VR community rally behind a project like this means more than we can put into words. You’re helping us prove there’s still room for story-driven, co-op, and PvP VR shooters made with heart.
changedAnyway, as promised - once we hit 35K, we’ll drop the launch price to $24.99 .The next goal? 45K wishlists . That one feels almost unreal… but if we somehow get there, the price will go down to $19.99 !
changedAnyway, as promised - once we hit 35K, we’ll drop the launch price to $24.99 .Our October 30 release date is locked in . Final testing is underway both internally and with our awesome beta testers — and everything’s looking solid. So yeah, you might wanna clear your schedule that day… it’s gonna be one hell of a ride.
changedThis is how you can help:Wishlist Zero Caliber 2 on Steam ( step 1 ): [dynamiclink href=" https://store.steampowered.com/app/2719740/Zero_Caliber_2_Remastered/ "]
changedThis is how you can help:[dynamiclink href=" https://store.steampowered.com/news/app/877200/view/496083100136112385 "]
Zero Caliber VR changes
changedLet’s be real: it’s not the easiest time to be making VR games. The big players aren’t exactly making it simple for indie teams to thrive, and yet here we are, thanks to all of you . We never imagined we’d be anywhere near this number before launch. Seeing the VR community rally behind a project like this means more than we can put into words. You’re helping us prove there’s still room for story-driven, co-op, and PvP VR shooters made with heart.
changedThe next goal? 45K wishlists . That one feels almost unreal… but if we somehow get there, the price will go down to $19.99 !
changedOur October 30 release date is locked in . Final testing is underway both internally and with our awesome beta testers — and everything’s looking solid. So yeah, you might wanna clear your schedule that day… it’s gonna be one hell of a ride.
changedWishlist Zero Caliber 2 on Steam ( step 1 ): [dynamiclink href=" https://store.steampowered.com/app/2719740/Zero_Caliber_2_Remastered/ "]
Hi there, just a quick update: We’re closing in on 35,000 wishlists (currently at 34.295), which honestly feels surreal in today’s VR landscape.
Let’s be real: it’s not the easiest time to be making VR games. The big players aren’t exactly making it simple for indie teams to thrive, and yet here we are, thanks to all of you. We never imagined we’d be anywhere near this number before launch. Seeing the VR community rally behind a project like this means more than we can put into words. You’re helping us prove there’s still room for story-driven, co-op, and PvP VR shooters made with heart.
Anyway, as promised - once we hit 35K, we’ll drop the launch price to $24.99.
The next goal? 45K wishlists. That one feels almost unreal… but if we somehow get there, the price will go down to $19.99!
Our October 30 release date is locked in. Final testing is underway both internally and with our awesome beta testers — and everything’s looking solid. So yeah, you might wanna clear your schedule that day… it’s gonna be one hell of a ride.
Thank you - genuinely - for keeping this journey going with us.And if you've already wishlisted the game, don't forget to drop in here to enter our giveaway as well: