Repeated intro
What changed
0 fixes2 additions6 changes0 removals
addedWe’ve been heads down for months pimping and enhancing the gameplay, graphics, effects, pushing through bug lists, adding new features and testing like maniacs. The Release Candidate build is in its final stretch , and unless something truly wild happens, this is it - release day is locked .
addedZero Caliber 2 is dropping on October 30.Why are we so excited? Because PCVR doesn’t get moments like this very often anymore. It’s rare these days to see a new VR shooter drop that isn’t just a lazy port or a quick arcade experience. Zero Caliber 2 is the opposite of that. It’s a full package - the kind of game we’ve always wanted to play ourselves:
changedZero Caliber 2 is dropping on October 30.PvP for those who like testing their aim and reflexes against others ✅
changedZero Caliber 2 is dropping on October 30.Steam post image We didn’t want to just make “another VR shooter.” We wanted to make the VR shooter — something that feels complete, has tons of ways to play, and actually rewards you for coming back.
changedTHE LAUNCH PRICE IS IN YOUR HANDSWe’re running a wishlist milestone campaign, which means the more of you that wishlist before October 30, the lower we can set the price on release day. That’s not a gimmick - it’s literally in your hands. One click now helps the whole community pay less later. [dynamiclink href="https://store.steampowered.com/news/app/877200/view/496081198026590302"]
changedTHE LAUNCH PRICE IS IN YOUR HANDSSo here we are - the finish line is in sight. The last few bugs are being squashed, the RC build is looking solid, and in just a few weeks, Zero Caliber 2 will be out in the wild.
Zero Caliber VR changes
addedWe’ve been heads down for months pimping and enhancing the gameplay, graphics, effects, pushing through bug lists, adding new features and testing like maniacs. The Release Candidate build is in its final stretch , and unless something truly wild happens, this is it - release day is locked .
addedWhy are we so excited? Because PCVR doesn’t get moments like this very often anymore. It’s rare these days to see a new VR shooter drop that isn’t just a lazy port or a quick arcade experience. Zero Caliber 2 is the opposite of that. It’s a full package - the kind of game we’ve always wanted to play ourselves:
changedPvP for those who like testing their aim and reflexes against others ✅
changedSteam post image We didn’t want to just make “another VR shooter.” We wanted to make the VR shooter — something that feels complete, has tons of ways to play, and actually rewards you for coming back.
changedWe’re running a wishlist milestone campaign, which means the more of you that wishlist before October 30, the lower we can set the price on release day. That’s not a gimmick - it’s literally in your hands. One click now helps the whole community pay less later. [dynamiclink href="https://store.steampowered.com/news/app/877200/view/496081198026590302"]
We’ve been heads down for months pimping and enhancing the gameplay, graphics, effects, pushing through bug lists, adding new features and testing like maniacs. The Release Candidate build is in its final stretch, and unless something truly wild happens, this is it - release day is locked.
Zero Caliber 2 is dropping on October 30.
Why are we so excited? Because PCVR doesn’t get moments like this very often anymore. It’s rare these days to see a new VR shooter drop that isn’t just a lazy port or a quick arcade experience. Zero Caliber 2 is the opposite of that. It’s a full package - the kind of game we’ve always wanted to play ourselves:
A full single-player campaign you can actually sink into ✅
Up to 4-player Co-op so you can squad up with friends from day one ✅
PvP for those who like testing their aim and reflexes against others ✅
Progression and character customization so you actually feel like you’re building your own soldier ✅
And action scenes so gloriously over-the-top that even B-movie action heroes would take notes ✅
Steam post image We didn’t want to just make “another VR shooter.” We wanted to make the VR shooter — something that feels complete, has tons of ways to play, and actually rewards you for coming back.
Another big thing:
THE LAUNCH PRICE IS IN YOUR HANDS
We’re running a wishlist milestone campaign, which means the more of you that wishlist before October 30, the lower we can set the price on release day. That’s not a gimmick - it’s literally in your hands. One click now helps the whole community pay less later. [dynamiclink href="https://store.steampowered.com/news/app/877200/view/496081198026590302"]
So here we are - the finish line is in sight. The last few bugs are being squashed, the RC build is looking solid, and in just a few weeks, Zero Caliber 2 will be out in the wild.
If you’ve been waiting for a real VR shooter to dive into this year, this is it.
👉 Wishlist Zero Caliber 2 today, and lock in October 30 for launch.