Full notes
Full ZENOMATRIX update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
ZENOMATRIX changes
-Made main menu desktop windows' default size slightly bigger because some people didn't realize there was more stuff you can interact with.
-Changing V-sync and framerate in the settings now applies said changes instantly.
-Disabled Scepter minimum use range.
-Fixed level editor bug where Operator Gates (the doors with little mannequins next to them) switched positions occasionally.
-Reduced Operator Gate open/close reaction time to prevent cheesing, and made it so gate panels don't change size on the X-axis.
-You can rotate objects and zoom in/out in level editor using the + and - numpad keys, just in case your mousehweel is broken like mine.
-Steam icon in main menu browser now links to my developer/curator page, it's a bit bare-bones for now but I'll be improving it as time goes on.
-Fixed bug where Scepter occasionally misses an enemy and they stay frozen in a cowering position, now they automatically shatter after a second.
-Tweaked Yellow World boid and Green World humanoid spawn-rates so they're affected by both current framerate AND framerate limit.
Tweaked levels: 2,3, 3-0, 3-1, 5-1, 5-2, 5-3 and 7-2.
Left out a couple bugs, those will be fixed in next patch.
Source
Changelog.gg summarizes and formats this update. How we read updates.
