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Steam News28 August 202510mo ago

First (and hopefully last) big patch.

-Made main menu desktop windows' default size slightly bigger because some people didn't realize there was more stuff you can interact with.

Full notes

Full ZENOMATRIX update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions4 changes1 removal
  • Gameplay
  • Fixes
changedMade main menu desktop windows' default size slightly bigger because some people didn't realize there was more stuff you can interact with.
removedDisabled Scepter minimum use range.
fixedFixed level editor bug where Operator Gates (the doors with little mannequins next to them) switched positions occasionally.
changedReduced Operator Gate open/close reaction time to prevent cheesing, and made it so gate panels don't change size on the X-axis.
fixedFixed bug where Scepter occasionally misses an enemy and they stay frozen in a cowering position, now they automatically shatter after a second.
changedTweaked Yellow World boid and Green World humanoid spawn-rates so they're affected by both current framerate AND framerate limit.

ZENOMATRIX changes

changedMade main menu desktop windows' default size slightly bigger because some people didn't realize there was more stuff you can interact with.
removedDisabled Scepter minimum use range.
fixedFixed level editor bug where Operator Gates (the doors with little mannequins next to them) switched positions occasionally.
changedReduced Operator Gate open/close reaction time to prevent cheesing, and made it so gate panels don't change size on the X-axis.
fixedFixed bug where Scepter occasionally misses an enemy and they stay frozen in a cowering position, now they automatically shatter after a second.

-Made main menu desktop windows' default size slightly bigger because some people didn't realize there was more stuff you can interact with.

-Changing V-sync and framerate in the settings now applies said changes instantly.

-Disabled Scepter minimum use range.

-Fixed level editor bug where Operator Gates (the doors with little mannequins next to them) switched positions occasionally.

-Reduced Operator Gate open/close reaction time to prevent cheesing, and made it so gate panels don't change size on the X-axis.

-You can rotate objects and zoom in/out in level editor using the + and - numpad keys, just in case your mousehweel is broken like mine.

-Steam icon in main menu browser now links to my developer/curator page, it's a bit bare-bones for now but I'll be improving it as time goes on.

-Fixed bug where Scepter occasionally misses an enemy and they stay frozen in a cowering position, now they automatically shatter after a second.

-Tweaked Yellow World boid and Green World humanoid spawn-rates so they're affected by both current framerate AND framerate limit.

Tweaked levels: 2,3, 3-0, 3-1, 5-1, 5-2, 5-3 and 7-2.

Left out a couple bugs, those will be fixed in next patch.

Source

Steam News / 28 August 2025

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