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Steam News9 September 20178y ago

Update 1.1.2.0 live !

A few additions have been made to help players getting familiar with controls and improve visual aspect of the game.

Full notes

Full Zenethics Lab : Outbreak update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes1 removal
  • Gameplay
  • Store
removedMinor improvement :A weapon is automatically placed in each hand at game start (if at least one weapon is unlocked). - Picking up a weapon will place it automatically in hand if no weapon was already selected. - Jumps and projections in the air are now made visible by making the object (player/enemy) slightly closer to the camera while in the air). - Reload key is displayed on the gui next to the remaining ammo. - The first bubble displaying the key used to open doors is now visible in the very first game even if help bubbles have been disabled. - Elevator doors from early levels (up to level 5) are now all unlocked to facilitate progression in the begining. - Correction of a glitch caused by a missing texture on the floor from the introduction level and resulting in the apparition of a black square looking like a wall where there should be none.
addedStore page :Added a new trailer showing gameplay right after starting the game for the first time, after unlocking a few perks and late game after unlocking almost everything.

Zenethics Lab : Outbreak changes

removedA weapon is automatically placed in each hand at game start (if at least one weapon is unlocked). - Picking up a weapon will place it automatically in hand if no weapon was already selected. - Jumps and projections in the air are now made visible by making the object (player/enemy) slightly closer to the camera while in the air). - Reload key is displayed on the gui next to the remaining ammo. - The first bubble displaying the key used to open doors is now visible in the very first game even if help bubbles have been disabled. - Elevator doors from early levels (up to level 5) are now all unlocked to facilitate progression in the begining. - Correction of a glitch caused by a missing texture on the floor from the introduction level and resulting in the apparition of a black square looking like a wall where there should be none.
addedAdded a new trailer showing gameplay right after starting the game for the first time, after unlocking a few perks and late game after unlocking almost everything.

A few additions have been made to help players getting familiar with controls and improve visual aspect of the game.

Minor improvement :

  • A weapon is automatically placed in each hand at game start (if at least one weapon is unlocked). - Picking up a weapon will place it automatically in hand if no weapon was already selected. - Jumps and projections in the air are now made visible by making the object (player/enemy) slightly closer to the camera while in the air). - Reload key is displayed on the gui next to the remaining ammo. - The first bubble displaying the key used to open doors is now visible in the very first game even if help bubbles have been disabled. - Elevator doors from early levels (up to level 5) are now all unlocked to facilitate progression in the begining. - Correction of a glitch caused by a missing texture on the floor from the introduction level and resulting in the apparition of a black square looking like a wall where there should be none.

Store page :

Added a new trailer showing gameplay right after starting the game for the first time, after unlocking a few perks and late game after unlocking almost everything.

Source

Steam News / 9 September 2017

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