Full notes
Full Zen Universe update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! Since we launched last week your support has been overwhelming. Naturally, we took all your feedback and got to work immediately. In the past week, we fixed some bugs and applied a lot of your suggestions to controls, movement, and the overall UX of Zen Universe. Here's what's kept us busy:
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
New stuff
Shields made holdable with right hand (Olympus only - the Tales of the Rocks shield is modeled after real shield that’s left-hand only)
Removed the slow walking effect at the start of Olympus
Small changes to controller bindings
Attached loading screen to camera
Added additional voice lines
Various improvements
Added second check for broken nav mesh (Slide)
Added second Locomotion navmesh check
Improved Trial of Zeus
Added possible bugfix for spawning underground after the Tale of Pandora
Fixes
Fixed startup flickering
Fixed bugs with achievements “Light my fire” and “Artemisian Shot”
The problematic spot on the stairs of Olympus is now walkable using slide/locomotion
Fixed several bugs in subtitles
We appreciate your feedback more than anything and take it very seriously. Please keep reaching out to us here, on social media, or our website. Together we can make Zen Universe the best it can be.
Thank you, you're awesome! The Zen Universe team
Source
Changelog.gg summarizes and formats this update. How we read updates.
