Repeated intro
What changed
0 fixes3 additions1 change0 removals
addedI've been listening to your feedback! And now I have a fresh new undo system in place, and not only that, but a fancy schmancy REDO system as well!
changedSo, if you've ever done any programming you may or may not be aware of a what a challenge it is to implement a quality undo/redo system. Even in a program as simple as Zen Trails there's a lot of moving pieces (literally, lol, I'm so funny). My previous system was just sort of a placeholder, and it basically just made a save every time you create, delete, or move segments, and then loaded the previous "undo" save when you hit control-Z. Which works! Except that it didn't take into account any little change made to a segment's info panel.
addedThis new system is probably not perfect, but it's better. Pretty much any change you make to a segment in any way will save an undo step, and if you're ever unsatisfied, just hit SHIFT+CONTROL+Z and it will redo.
addedI added a new little feature where if you click on or create a new segment, the camera will center in on it. This should save some hassle when accessing segments that are stretched to the edges of the space.
Zen Trails changes
addedI've been listening to your feedback! And now I have a fresh new undo system in place, and not only that, but a fancy schmancy REDO system as well!
changedSo, if you've ever done any programming you may or may not be aware of a what a challenge it is to implement a quality undo/redo system. Even in a program as simple as Zen Trails there's a lot of moving pieces (literally, lol, I'm so funny). My previous system was just sort of a placeholder, and it basically just made a save every time you create, delete, or move segments, and then loaded the previous "undo" save when you hit control-Z. Which works! Except that it didn't take into account any little change made to a segment's info panel.
addedThis new system is probably not perfect, but it's better. Pretty much any change you make to a segment in any way will save an undo step, and if you're ever unsatisfied, just hit SHIFT+CONTROL+Z and it will redo.
addedI added a new little feature where if you click on or create a new segment, the camera will center in on it. This should save some hassle when accessing segments that are stretched to the edges of the space.
First of all, I can't thank you all enough for playing my game. It validates my existence.
UNDO / REDO
I've been listening to your feedback! And now I have a fresh new undo system in place, and not only that, but a fancy schmancy REDO system as well!
So, if you've ever done any programming you may or may not be aware of a what a challenge it is to implement a quality undo/redo system. Even in a program as simple as Zen Trails there's a lot of moving pieces (literally, lol, I'm so funny). My previous system was just sort of a placeholder, and it basically just made a save every time you create, delete, or move segments, and then loaded the previous "undo" save when you hit control-Z. Which works! Except that it didn't take into account any little change made to a segment's info panel.
This new system is probably not perfect, but it's better. Pretty much any change you make to a segment in any way will save an undo step, and if you're ever unsatisfied, just hit SHIFT+CONTROL+Z and it will redo.
CAMERA TRACKING
I added a new little feature where if you click on or create a new segment, the camera will center in on it. This should save some hassle when accessing segments that are stretched to the edges of the space.
I also understand that this can be annoying to some people, so there's an option in the OPTIONS panel to disable it.
Please let me know if you find more bugs. I'm always ready to squash them!
-Stephen